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Sage of Autumn

Sage of Autumn

One of the fours sages, the sage of autumn specializes in melee and resilience in combat. It is characterized by the Season of Autumn, the White Tiger, the direction west, and the element of steel.  

Autumn Spells

(1) Zephyr Strike, Longstrider (3) Cloud of Daggers, Spiritual Weapon   (5) Fear, Crusader’s Mantle   (7) Resilient Sphere, Stoneskin   (9) Steel Wind Strike, Holy Weapon  

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.   -Enemies within a 30ft cone make a Con save or take 3d8 force damage, or half on a success. You gain temporary hit points equal to double the amount rolled. If a creature is killed with this ability, you gain four times the amount rolled.   -For 3 turns you gain the ability to imbue smite into ranged weapons, you ignore resistance to slashing, bludgeoning, and piercing damage, Your melee range increases by 5 feet. All enemies adjacent to a target you hit will take 1d6+str modifier slashing. This effect ends early if you choose to end it or are dropped to 0 hit points.  

Aura of Autumn

Starting at 7th level, you and allies within 10 ft of you gain necrotic resistance and gain 3d10 temporary hit points when taking either a short or long rest, these stack with other temporary hit points but not themselves. The range increases to 30ft at level 18.  

White tiger

Beginning at 15th level, you gain the ability to summon your sage beast, the White Tiger. The summoning is done as an action and lasts one minute. The creature takes its turn immediately after yours. This ability can be used once per long rest.

White Tiger (Sage Beast)

Medium ,
Armor Class: 18
Hit Points: 75
Speed: 40 ft

STR

20 +5

DEX

16 +3

CON

16 +3

INT

12 +1

WIS

14 +2

CHA

14 +2


Pounce - When running towards and enemy for at least 10 feet and making a claw attack, the target must beat a DC 17 Con save or be knocked prone.   Grapple - When making a bite attack the target must beat a DC 17 con save or be grappled. The target may try again to break free on its turn. The tiger cannot use its bite attack while grappling without releasing the grapple effect.   At 20th level the Tiger gains the following abilities:   Skulker - The Tiger has one use of lesser invisibility, it is also no longer encumbered by rough terrain

Actions

Claws - The tiger uses the summoner's Str+proficiency to hit. 2d6+5 slashing, melee   Bite - The tiger uses the summoner's Str+proficiency to hit. 1d10+5 piercing, melee   At 20th level the White Tiger gains multiattack, allwoing it to use one bite and one claw attack

The beast of the Sage of Autumn. Once the sage reaches 20th level the White Tiger has its Armor Class increase to 18, its hitpoints increase to 75, its speed increase to 60 feet
 

Maple Leaf Strike

At 20th level, When a creature falls below 25% health (or comes close to death if your DM does not keep track of health percentage), you may move up to 60ft as a reaction and make a single attack against the creature.

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