Sage of Autumn
Sage of Autumn
One of the fours sages, the sage of autumn specializes in melee and resilience in combat. It is characterized by the Season of Autumn, the White Tiger, the direction west, and the element of steel.Autumn Spells
(1) Zephyr Strike, Longstrider (3) Cloud of Daggers, Spiritual Weapon (5) Fear, Crusader’s Mantle (7) Resilient Sphere, Stoneskin (9) Steel Wind Strike, Holy WeaponChannel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. -Enemies within a 30ft cone make a Con save or take 3d8 force damage, or half on a success. You gain temporary hit points equal to double the amount rolled. If a creature is killed with this ability, you gain four times the amount rolled. -For 3 turns you gain the ability to imbue smite into ranged weapons, you ignore resistance to slashing, bludgeoning, and piercing damage, Your melee range increases by 5 feet. All enemies adjacent to a target you hit will take 1d6+str modifier slashing. This effect ends early if you choose to end it or are dropped to 0 hit points.Aura of Autumn
Starting at 7th level, you and allies within 10 ft of you gain necrotic resistance and gain 3d10 temporary hit points when taking either a short or long rest, these stack with other temporary hit points but not themselves. The range increases to 30ft at level 18.White tiger
Beginning at 15th level, you gain the ability to summon your sage beast, the White Tiger. The summoning is done as an action and lasts one minute. The creature takes its turn immediately after yours. This ability can be used once per long rest.White Tiger (Sage Beast)
STR
20 +5
DEX
16 +3
CON
16 +3
INT
12 +1
WIS
14 +2
CHA
14 +2
Pounce - When running towards and enemy for at least 10 feet and making a claw attack, the target must beat a DC 17 Con save or be knocked prone. Grapple - When making a bite attack the target must beat a DC 17 con save or be grappled. The target may try again to break free on its turn. The tiger cannot use its bite attack while grappling without releasing the grapple effect. At 20th level the Tiger gains the following abilities: Skulker - The Tiger has one use of lesser invisibility, it is also no longer encumbered by rough terrain
Actions
Claws - The tiger uses the summoner's Str+proficiency to hit. 2d6+5 slashing, melee Bite - The tiger uses the summoner's Str+proficiency to hit. 1d10+5 piercing, melee At 20th level the White Tiger gains multiattack, allwoing it to use one bite and one claw attack
Maple Leaf Strike
At 20th level, When a creature falls below 25% health (or comes close to death if your DM does not keep track of health percentage), you may move up to 60ft as a reaction and make a single attack against the creature.Remove these ads. Join the Worldbuilders Guild
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