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Sage of Summer

Sage of Summer

One of the fours sages, the sage of summer specializes in High damage fire attacks and speed. It is characterized by the Season of Summer, the Vermillion Phoenix, the direction south, and the element of fire.  

Summer Spells

(1) Burning Hands, Shield (3) Scorching Ray, Flaming Sphere   (5) Fireball, Haste   (7) Fire Shield, Wall of Fire   (9) Immolation, Dawn  

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.   -You burst in flame launching you towards target creature. Creatures within 20ft of you must make a dex save or take 2d8 fire damage and you move to a target within 60ft of you to make an attack. This attack deals an extra 1d8 fire damage.   -When you smite a creature, enemies within your reach also take the full damage of the smite dealt to the target.  

Aura of Summer

Starting at 7th level, you and allies within 10ft of you, gain fire resistance and are always warm even in the coldest temperatures. In addition, you and allies gain resistance to poison damage and immunity to the poisoned condition, and movement speed increases by 10ft while within your aura. The creature must start its turn within the aura to gain the extra movement speed. The range of the aura increases to 30ft at level 18.  

Vermillion Phoenix

Beginning at 15th level, you gain the ability to summon your sage beast, the Vermillion Phoenix. The summoning is done as an action and lasts one minute. The creature takes its turn immediately after yours. This ability can be used once per long rest.

Vermillion Phoenix (Sage beast)

Large ,
Armor Class: 14
Hit Points: 30
Speed:

STR

12 +1

DEX

20 +5

CON

14 +2

INT

13 +1

WIS

14 +2

CHA

14 +2


Immolate - When it is killed, the Phoenix falls to the ground and explodes, dealing 6d6 fire damage to all adjacent creatures   Reborn - When the Phoenix dies and leaves a pile of ashes at its point of death, the sage can use his action to resummon the Phoneix a single time at the spot of its death.   At 20th level the Phoenix gains the following abilities   Ignite - The Phoneix can choose to ignite any flammable materials within 5 feet of it. It is also always under the affect of "flyby" which makes it immune to opportunity attacks   Glide - The Phoenix is now able to glide to a point within 60 feet when it drops to 0 hitpoints before it explodes. Allies will no longer take any damage from the Immolate ability.

Actions

Small Fireball - The Phoenix uses their summoner's dex+proficiency to hit. 3d6+dex fire (this increases to 4 d6 at level 20), 60/240 range

The beast of the sage of summer. The Vermillion Phoenix specializes in fiery ranged attacks and its regernative power.   At 20th level the Phoenix has its armor class increase to 16 its hitpoints increase to 50, and its fireball damage increase to 4d6
 

From the Ashes

At 20th level, You become the avatar of the phoenix. The Vermilion Bird, bringer of summer. You gain a fly speed, leave fire damage in your wake as you move, and deal extra damage to those near you.

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