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Scout

Scout

You prefer to stay as far away and hidden from the action as possible. You're not as flashy as the other soldiers, but thats kind of the point.
 

Advanced Critical Hits

At 3rd level both 19 and 20 count as critical hits when firing a gun that requires attack rolls
 

Sniper

At 7th level the Type 99 Arisaka rifle now has a scope that adds +3 to hit but imposes a 15 foot minimum range
 

Suppressed Weapon

At 10th level you gain a suppressed Colt M1911 as a sidearm
  The suppressor reduces noise profile to a level that won't be noticed beyond 10ft, or at all in noisy environments. Disadvantage on perception checks provoked by the firing of the weapon while a suppressor is equipped
  Sneak attack - For any attack made while hidden, add damage equal to half of a rogue’s sneak attack for your level, rounded up. This can be used once per turn.
 

Dummy Target

At 15th level as a bonus action you can set up a dummy to bait enemy attacks. Getting within 10 feet of the dummy, or a DC 14 insight check can be made to try to determine if the dummy is real. If an attack is made against the dummy, and you are also in view, you can use your reaction to make an attack against whoever shot the dummy
 

Ghost on the Battlefield

At 18th level you gain a cloth cloak in urban settings, or a ghillie suit in wilderness settings. This gives you advantage on all stealth checks
  Additionally you gain the ability to tempo your shots with the cacophony of nature or the battlefield. When using a weapon that doesn’t have a suppressor, and you are attacking from stealth, you can roll a d6 to try to remain hidden by obscuring the sound of your weapon. If you roll a 5 or 6, your shot is muffled by background noise.

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