Shinobi
Shinobi CR: 5
STR
12 +1
DEX
22 +6
CON
14 +2
INT
14 +2
WIS
16 +3
CHA
10 +0
Strike from Shadows - When the shinboi attacks from darkness, shadows, or smoke, he can roll a stealth check to have his position remain hidden against attempted perception checks Spider Crawl - The shinobi can grasp onto walls and ceilings and crawl on them as if they were normal ground
Actions
Multiattack - The shinobi makes one attack with its kusarigama, one with its kunai, and one with its smokebomb Kusarigama - +8 to hit, 30 foot range. When hit by the chain of the kusarigama, the target becomes grappled by the chain and can be pulled towards the shinobi. If the chain attack successfully hits the shinobi can make an extra attack with the scythe on the other end of the chain at advanatge. +8 to hit, 2d6+6 slashing, melee. At the beginning of each of their turns the target can make a DC 12 strength save to escape the chain. While grappled any attacks against the target have advantage Smokebomb - The shinobi drops a smokebomb at its feet, causing the air in a 15-foot radius to become heavily obscured for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The smokebomb allows the shinobi to escape any grapple or restraint automatically Shadow Clones (3) - The shinobi can summon 3 shadow clones that have all the same stats and abilities as them, but will dissapear into a puff of smoke if subjected to any damage. This ability can be used 3 times Kunai - Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage
Posions
The shinobi can lace their kunai with a poison of their choice. Switching between poison types is a free action. Different poison effects can stack on eachotherHere are the available types of poison: Heavy Damage - The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one Healing Inhibitor - The target must make a DC 15 Constitution saving throw, taking 24 (1d8) poison damage on a failed save, or half as much damage on a successful one, and will also be unable to heal any hitpoints. The target can reroll on their turn every round until they succeed, or until a minute passes Paranoia - The target must make a DC 13 Constitution saving throw, becoming affected by paranoia on a failed save, or no effect on a successful one. The paranoia will cause the target to see anyone near them as a threat and attack whoever is closest. The target can reroll on their turn every round until they succeed, or until a minute passes Hallucination - The target must make a DC 15 Constitution saving throw, and will be under hallucinatory effects under a failed save, or no effects on a successful one. If the target fails they must roll a D20 and be under the effect of the perceptions they recieve from the table below. The target must act on that perception rather than whatever they were occupied with prior. The target can reroll on their turn every round until they succeed, or until a minute passes 1.You are entranced by a flock of rainbow-colored birds flying through a clear-blue sky. 2.Your mother / parental figure is scolding you for eating all of the sweets in the pantry. 3.You see a tiny man, the size of your thumb, dancing a merry jig on the palm of your hand. 4.You feel as though you are covered in crawling insects. 5.The walls and ceiling seem to be closing in around you. 6.You feel as if you are melting down into a puddle of liquid at your feet. 7.Your weapon has turned into a snake and is coiling around your body. 8.You think that you can shoot beams of magical power from your eyes. 9.You feel as if everyone is suddenly much taller than you. 10.You hear judgmental whispering coming from all around you. 11.You hear beautiful, lively music and feel compelled to dance. 12.You have a philosophic epiphany about the meaning of life, but when you try to explain it or write it down it comes out as gibberish. 13.Everyone around you looks and sounds exactly like you. 14.You are suddenly afraid that your fingernails, toenails, teeth and hair will all start falling out at any moment. 15.You believe that you have ascended into Godhood and expect others to worship you. 16.Your clothes feel hot and itchy and you are compelled to take them off immediately. 17.You have inexplicably fallen deeply in love with a party member or character you normally don’t get along with. 18.You are convinced that gravity has stopped working, and if you don’t anchor yourself you will float away into the sky. 19.You are overcome by the urge to perform improvised poetry for those around you. 20.You experience complete ego-death and curl up into a fetal position on the ground.Remove these ads. Join the Worldbuilders Guild
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