Summon Legendary Hero
Summon Legendary Hero
9-level Conjuration
Arquebusier CR: 3
STR
15 +2
DEX
18 +4
CON
16 +3
INT
15 +2
WIS
13 +1
CHA
16 +3
Eagle Eye - Once per turn, the Arquebusier can give himself advantage on one of his attacks
Actions
Multiattack - The Arquebusier makes 3 attacks Tanegashima Arquebus - your spell attack modifier to hit, 2d10+10, 150/600
Ninja CR: 3
STR
13 +1
DEX
20 +5
CON
15 +2
INT
12 +1
WIS
13 +1
CHA
12 +1
Ninjutsu - Once per turn, you can deal an extra 6d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll
Actions
Multiattack - The Ninja makes 2 attacks Tanto - your spell attack modifier to hit, 2d6+6 slashing Kunai - your spell attack modifier to hit, 2d4+6 piercing, 20/80
Horseback Archer CR: 3
STR
15 +2
DEX
16 +3
CON
17 +3
INT
12 +1
WIS
13 +1
CHA
18 +4
Samurai Lord - Once per turn the Horseback Archer can give a 1d4 inspiration dice to a single ally that must be used on their next turn or it disappears Mounted - Horseback Archer is animated with his loyal steed which has a speed of 60
Actions
Multiattack - Horseback Archer make 3 attacks Yumi - your spell attack modifier to hit, 2d6+8 piercing, 150/600
Swordsman CR: 3
STR
20 +5
DEX
16 +3
CON
16 +3
INT
12 +1
WIS
13 +1
CHA
12 +1
Protector - When adjacent to an ally who is targeted with an attack, the Swordsman can impose a DC 15 CHA save as a reaction. On a failure the enemy must instead target the Swordsman for that single attack
Actions
Multiattack - the Swordsman makes 3 attacks Katana - your spell attack modifier to hit, 2d6+6 slashing
Warrior Monk CR: 3
STR
18 +4
DEX
16 +3
CON
16 +3
INT
15 +2
WIS
20 +5
CHA
16 +3
Prayer - Once per turn the warrior monk can say a prayer and grant himself or an ally +2 AC until his next turn
Actions
Multiattack - The warrior monk makes 2 attacks Naginata - your spell attack modifier to hit, 1d10 slashing + 1d10 +10 radiant, reach
Sorcerer
STR
8 -1
DEX
10 +0
CON
16 +3
INT
20 +5
WIS
18 +4
CHA
14 +2
The Sorcerer uses your spellcasting modifier and spell save DC
Heian Magician - Always under the effect of the Detect Good and Evil spell Invoke the 5 Elements - The sorcerer gains resistance to fire, cold, poison, lightning, and thunder for 1 minute. This ability recharges on a long rest
Bonus Actions
Master Summon - The sorcerer has a pool of 40 healing. As a bonus action he can apply any amount of this healing to himself or another summon
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