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Summon Legendary Hero

Summon Legendary Hero

9-level Conjuration

Casting Time: 1 action
Range/Area: 10
Components: V, S
Materials: Bone or item pertaining to the person
Duration: Concentration, up to 1 hour
You call forth a legendary hero who will offer you a fraction of their power. These are specific individuals who will carry their personalities and histories with them in their service to you. The selected heroes manifests in an unoccupied space that you can see within range. When you cast this spell, choose a specific legendary yokai. The yokai disappears when it drops to 0 hit points or when the spell ends.   The hero is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it will balance valor and self preservation to the best of its knowledge of your interests.  

Arquebusier CR: 3

Medium ,
Armor Class: 17
Hit Points: 120
Speed: 30 ft

STR

15 +2

DEX

18 +4

CON

16 +3

INT

15 +2

WIS

13 +1

CHA

16 +3

Saving Throws: Dex +9, Con +8
Skills: Insight +6, Religion +7
Senses: Darkvision
Challenge Rating: 3

Eagle Eye - Once per turn, the Arquebusier can give himself advantage on one of his attacks

Actions

Multiattack - The Arquebusier makes 3 attacks   Tanegashima Arquebus - your spell attack modifier to hit, 2d10+10, 150/600

Date Masamune - A master tactician and lord of the northern regions of Japan during the Sengoku Jidai   Oda Nobunaga - The first great unifier of Japan, and introducer of musket use at scale   Tokugawa Ieyasu - The last great unifier of Japan, and the founder of the Tokugawa Shogunate
 

Ninja CR: 3

Medium ,
Armor Class: 18
Hit Points: 120
Speed: 40 ft

STR

13 +1

DEX

20 +5

CON

15 +2

INT

12 +1

WIS

13 +1

CHA

12 +1

Saving Throws: Dex +10, Int +6
Skills: Stealth +10, Sleight of Hand +10
Senses: Darkvision
Challenge Rating: 3

Ninjutsu - Once per turn, you can deal an extra 6d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll

Actions

Multiattack - The Ninja makes 2 attacks   Tanto - your spell attack modifier to hit, 2d6+6 slashing   Kunai - your spell attack modifier to hit, 2d4+6 piercing, 20/80

Hattori Hanzo - The loyal shinobi servant of the legendary Oda Nobunaga   Fujibayashi Nagato - Leader of the Iga Clan of Ninjas   Ishikawa Goemon - A Japanese robin hood ninja who served as an outlaw hero
 

Horseback Archer CR: 3

Medium ,
Armor Class: 18
Hit Points: 140
Speed: 30 ft

STR

15 +2

DEX

16 +3

CON

17 +3

INT

12 +1

WIS

13 +1

CHA

18 +4

Saving Throws: Str +8, Cha +9
Skills: Persuasion +9, performance +9
Senses: Darkvision
Challenge Rating: 3

Samurai Lord - Once per turn the Horseback Archer can give a 1d4 inspiration dice to a single ally that must be used on their next turn or it disappears   Mounted - Horseback Archer is animated with his loyal steed which has a speed of 60

Actions

Multiattack - Horseback Archer make 3 attacks   Yumi - your spell attack modifier to hit, 2d6+8 piercing, 150/600

Minamoto no Yoshitsune - Leader of the Minamoto clan and victor of the Genpei War   Toyotomi Hideyoshi - One of the three great unifiers of Japan   Takeda Shingen - A powerful Daimyo from central Japan
 

Swordsman CR: 3

Medium ,
Armor Class: 19
Hit Points: 150
Speed: 30 ft

STR

20 +5

DEX

16 +3

CON

16 +3

INT

12 +1

WIS

13 +1

CHA

12 +1

Saving Throws: Str +10, Con +8
Skills: athletics +10, intimidation +7
Senses: Darkvision
Challenge Rating: 3

Protector - When adjacent to an ally who is targeted with an attack, the Swordsman can impose a DC 15 CHA save as a reaction. On a failure the enemy must instead target the Swordsman for that single attack

Actions

Multiattack - the Swordsman makes 3 attacks   Katana - your spell attack modifier to hit, 2d6+6 slashing

Choose which legendary figure you wish to animate   Miyamoto Musashi - A ronin, and known to be the greatest swordsman who ever lived   Sasaki Kojiro - the legendary rival of Miyamoto Musashi   Yasuke - An african slave sold to Oda Nobunaga who then became a great warrior under his service.
 

Warrior Monk CR: 3

Medium ,
Armor Class: 18
Hit Points: 140
Speed: 30 ft

STR

18 +4

DEX

16 +3

CON

16 +3

INT

15 +2

WIS

20 +5

CHA

16 +3

Saving Throws: Str +9, Wis +10
Skills: Religion +7, Perception +10
Senses: Darkvision
Challenge Rating: 3

Prayer - Once per turn the warrior monk can say a prayer and grant himself or an ally +2 AC until his next turn

Actions

Multiattack - The warrior monk makes 2 attacks   Naginata - your spell attack modifier to hit, 1d10 slashing + 1d10 +10 radiant, reach

Amakusa Shiro - A Christian Samurai who led a rebellion against the Tokugawa Shogunate following persecution of his religion   Benkei - A Sohei monk who was a friend and ally of Minamoto no Yoshitsune   Inei Hozoin - A spear wielding warrior monk who founded the Hozoin school of martial arts
 

Sorcerer

Medium ,
Armor Class: 16
Hit Points: 100
Speed: 30 ft

STR

8 -1

DEX

10 +0

CON

16 +3

INT

20 +5

WIS

18 +4

CHA

14 +2

Saving Throws: INT +10, WIS +9
Skills: Arcana +10, Investigation +10, Religion +10, Medicine +9
Senses: Darkvision, Truesight

The Sorcerer uses your spellcasting modifier and spell save DC


Heian Magician - Always under the effect of the Detect Good and Evil spell   Invoke the 5 Elements - The sorcerer gains resistance to fire, cold, poison, lightning, and thunder for 1 minute. This ability recharges on a long rest

Bonus Actions

Master Summon - The sorcerer has a pool of 40 healing. As a bonus action he can apply any amount of this healing to himself or another summon

A shinto sorcerer (Onmyoji) from history of notable strength   Abe no Yasunari - The onmyoji who was tasked with determining the reason for the Emperor's deteriorating health, and uncovered the true identity of Tamamo no Mae   Abe no Seimei - A legendary diviner who played a minor role in a variety of classical tales, including divin ing the location of the demon Shuten Doji   Kamo no Yasunori - One of the progenitors of Onmyodo, and teacher of Abe no Seimei
Available for: Wizard

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