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Support

Support CR: Dependant on Subclass

Medium , any
Armor Class: 12 (14 with ½ cover, 17 with ¾ cover)
Hit Points: 20
Speed: 30 ft

STR

12 +1

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

10 +0

Challenge Rating: Dependant on Subclass

Actions

Type 14 Hojo Pistol - 1d6+1 Piercing, +3 to hit, 80/320   A supportman will operate one of these as his primary weapon with the weapon DC being unique to each weapon rather than being based on the operator's stats

Type 97 81mm Infantry Mortar (Heavy)

Single Operator Weapon, CR 2, DC 14 DEX save

Type 97 81mm Infantry Mortar (Heavy)

Explosive

Rare

DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save   10ft radius   Cannot fire so that the center of the attack is within 20 feet   Uses half of movement to set up or pack up   Requires special weapons proficiency

Type Damage Damage Range
Martial Ranged 4d6 Piercing 200 feet


Type 3 Hojo Heavy Machine Gun

Dual Operator Weapon, CR 2, DC 14 DEX save

Type 3 Nambu Heavy Machine Gun (Stationary)

Firearm

Rare

Cartridge: 7.7x58   DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save   Requires two operators, only one of which needs a special weapons proficiency. If operated solo, the operator uses his full turn, forfeiting his movement and bonus action   15ft speed while moving this weapon. Speed is zero without a second operator   Acts as ½ cover (+2 AC) from a 45 degree cone from the front   This weapon has 50 HP. Any attacks that target the weapon specifically or miss against the operators of the machine gun, or AoE attacks the weapon is within will deal damage to the weapon

Type Damage Damage Range
Martial Ranged 4d8 Piercing 100ft line


Type 92 Hojo Heavy Machine Gun

Dual Operator Weapon, CR 3, DC 16 DEX save

Type 92 Nambu Heavy Machine Gun (Stationary)

Firearm

Very Rare

Cartridge: 6.5×50   DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save   Requires two operators, only one of which needs a special weapons proficiency. If operated solo, the operator uses his full turn, forfeiting his movement and bonus action   15ft speed while moving this weapon. Speed is zero without a second operator   Acts as ½ cover (+2 AC) from a 45 degree cone from the front   Requires 2 people to use, only one of which requires advanced firearm proficiency, with both users moving the gun they are able to move at half speed, or 5 speed with only one move   This weapon has 65 HP. Any attacks that target the weapon specifically or miss against the operators of the machine gun, or AoE attacks the weapon is within will deal damage to the weapon

Type Damage Damage Range
Martial Ranged 5d10 Piercing 150ft line


Type 98 25mm Anti-Aircraft Gun

Dual Operator Weapon, CR 4, DC 16 DEX save

Type 98 25mm Anti-Aircraft Gun (Stationary)

Firearm

Very Rare

Cartridge: 25mm   DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save   Requires two operators, only one of which needs a special weapons proficiency. If operated solo, the operator uses his full turn, forfeiting his movement and bonus action   10ft speed while moving this weapon. Speed is zero without a second operator   Acts as ½ cover (+2 AC) from a 45 degree cone from the front   This weapon has 75 HP. Any attacks that target the weapon specifically or miss against the operators of the machine gun, or AoE attacks the weapon is within will deal damage to the weapon   This Weapon deals double damage to any aircraft

Type Damage Damage Range
Martial Ranged 6d12 Piercing 200ft line


Type 90 75mm Field Gun

Dual Operator Weapon, CR 4, DC 15 DEX save

Type 90 75mm Field Gun (Stationary)

Explosive

Very Rare

DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save   20ft radius   Requires two operators, only one of which needs a special weapons proficiency. If operated solo, the operator uses his full turn, forfeiting his movement and bonus action   10ft speed while moving this weapon. Speed is zero without a second operator   Cannot fire so that the center of the attack is within 30 feet   Acts as ¾ cover (+5 AC) from a 45 degree cone from the front   This weapon has 80 HP. Any attacks that target the weapon specifically or miss against the operators of the machine gun, or AoE attacks the weapon is within will deal damage to the weapon

Type Damage Damage Range
Martial Ranged 6d6 Bludgeoning 600 feet


Type 89 15cm Siege Artillery

Dual Operator Weapon, CR 6, DC 17 DEX save

Type 89 15cm Siege Artillery

Explosive

Very Rare

A pair of siege artillery fire shells impacting two seperate points called in by the radio operator   DC = 18 DEX save   The shells explode in a 30 foot wide circle   The shelling may continue every turn so long as the radio operator remain able to call them in   Any structures within the path of the bombs / shells become rubble which acts as rough terrain   Requires a Radio and Radio Proficiency to call in

Type Damage Damage Range
Martial Ranged 8d8 Bludgeoning 1200 feet


A supportman refers to the operator of any sort of stationary weapon. Depending on the weapon they operate, there may be two supportman operating a single weapon

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