Support
Support CR: Dependant on Subclass
Medium , any
Armor Class: 12 (14 with ½ cover, 17 with ¾ cover)
Hit Points: 20
Speed:
30 ft
STR
12 +1
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
14 +2
CHA
10 +0
Challenge Rating: Dependant on Subclass
Actions
Type 14 Hojo Pistol - 1d6+1 Piercing, +3 to hit, 80/320 A supportman will operate one of these as his primary weapon with the weapon DC being unique to each weapon rather than being based on the operator's stats
Type 97 81mm Infantry Mortar (Heavy)
Single Operator Weapon, CR 2, DC 14 DEX saveType 97 81mm Infantry Mortar (Heavy)
Explosive
Rare
DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save 10ft radius Cannot fire so that the center of the attack is within 20 feet Uses half of movement to set up or pack up Requires special weapons proficiencyType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 4d6 | Piercing | 200 feet |
Type 3 Hojo Heavy Machine Gun
Dual Operator Weapon, CR 2, DC 14 DEX saveType 3 Nambu Heavy Machine Gun (Stationary)
Firearm
Rare
Cartridge: 7.7x58 DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save Requires two operators, only one of which needs a special weapons proficiency. If operated solo, the operator uses his full turn, forfeiting his movement and bonus action 15ft speed while moving this weapon. Speed is zero without a second operator Acts as ½ cover (+2 AC) from a 45 degree cone from the front This weapon has 50 HP. Any attacks that target the weapon specifically or miss against the operators of the machine gun, or AoE attacks the weapon is within will deal damage to the weaponType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 4d8 | Piercing | 100ft line |
Type 92 Hojo Heavy Machine Gun
Dual Operator Weapon, CR 3, DC 16 DEX saveType 92 Nambu Heavy Machine Gun (Stationary)
Firearm
Very Rare
Cartridge: 6.5×50 DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save Requires two operators, only one of which needs a special weapons proficiency. If operated solo, the operator uses his full turn, forfeiting his movement and bonus action 15ft speed while moving this weapon. Speed is zero without a second operator Acts as ½ cover (+2 AC) from a 45 degree cone from the front Requires 2 people to use, only one of which requires advanced firearm proficiency, with both users moving the gun they are able to move at half speed, or 5 speed with only one move This weapon has 65 HP. Any attacks that target the weapon specifically or miss against the operators of the machine gun, or AoE attacks the weapon is within will deal damage to the weaponType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 5d10 | Piercing | 150ft line |
Type 98 25mm Anti-Aircraft Gun
Dual Operator Weapon, CR 4, DC 16 DEX saveType 98 25mm Anti-Aircraft Gun (Stationary)
Firearm
Very Rare
Cartridge: 25mm DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save Requires two operators, only one of which needs a special weapons proficiency. If operated solo, the operator uses his full turn, forfeiting his movement and bonus action 10ft speed while moving this weapon. Speed is zero without a second operator Acts as ½ cover (+2 AC) from a 45 degree cone from the front This weapon has 75 HP. Any attacks that target the weapon specifically or miss against the operators of the machine gun, or AoE attacks the weapon is within will deal damage to the weapon This Weapon deals double damage to any aircraftType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 6d12 | Piercing | 200ft line |
Type 90 75mm Field Gun
Dual Operator Weapon, CR 4, DC 15 DEX saveType 90 75mm Field Gun (Stationary)
Explosive
Very Rare
DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save 20ft radius Requires two operators, only one of which needs a special weapons proficiency. If operated solo, the operator uses his full turn, forfeiting his movement and bonus action 10ft speed while moving this weapon. Speed is zero without a second operator Cannot fire so that the center of the attack is within 30 feet Acts as ¾ cover (+5 AC) from a 45 degree cone from the front This weapon has 80 HP. Any attacks that target the weapon specifically or miss against the operators of the machine gun, or AoE attacks the weapon is within will deal damage to the weaponType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 6d6 | Bludgeoning | 600 feet |
Type 89 15cm Siege Artillery
Dual Operator Weapon, CR 6, DC 17 DEX saveType 89 15cm Siege Artillery
Explosive
Very Rare
A pair of siege artillery fire shells impacting two seperate points called in by the radio operator DC = 18 DEX save The shells explode in a 30 foot wide circle The shelling may continue every turn so long as the radio operator remain able to call them in Any structures within the path of the bombs / shells become rubble which acts as rough terrain Requires a Radio and Radio Proficiency to call inType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 8d8 | Bludgeoning | 1200 feet |
A supportman refers to the operator of any sort of stationary weapon. Depending on the weapon they operate, there may be two supportman operating a single weapon
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