Tabun Gas Grenade
Tabun Gas Canister
5-level Conjuration
Casting Time: 1 action
Range/Area: 60 feet, 10ft, expanding 5 feet every turn to a maximum of 20 feet
Duration: 1 minute, or until dispersed
Attack/Save: Constitution Save
Damage/Effect: 3d10 Poison
A deadly nerve agent that cuts off the body's ability to send signals from the brain, causing incapacitation and organ failure. Any creature within its area of effect must make a constitution save against you spell save DC. If the creature fails their save they take 3d10 poison and become paralyzed. On a success, the creature takes half damage and is not paralyzed. Paralyzed creatures can remake the save on the end of their turn. A creature that enters the gas, or ends its turn in the gas must also make the save. The canister can be turned on or off with a bonus action, with the effects dissapating one turn after being turned off, and the effects starting from the beginning if turned on, but only lasting for "one minute minus the amount of time the canister was active prior.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 5th. Available for: Soldier, Chemist Subclass
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