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Tactical Engineer

Tactical Engineer

Masters of gadgets and battlefield control, deploying tools and a drone companion to gain the upper hand    

Gadgeteer’s Kit

At 3rd level you gain the following tools:
  • Turret: Deploy a stationary turret that fires automatically for 1d8 force damage per turn.
  • Drone Companion: The drone has 10 HP, AC 13, and can take the Help action. It moves with a flying speed of 30 feet.
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    Deployable Cover

    At 7th level you can place a portable cover that grants half cover (+2 AC) to all allies within 10 feet for 1 minute.    

    Medical Drone

    At 10th level your drone can now heal an ally within 5 feet for 2d8 HP or remove a condition (such as blinded or poisoned) once per short rest.    

    Overclock

    At 15th level you can improve a gadget (like a turret or drone) for 1 minute, granting it +proficiency AC or +proficiency damage.    

    Turret Swarm

    At 18th level you can deploy 3 turrets for 1 minute. Each turret deals 2d8 damage per turn and can target different enemies.

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