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Takahara Kojiro

Takahara Kojiro (Sage Form) CR: 18

Large , any
Armor Class: 17
Hit Points:
Speed: 40 ft

STR

22 +6

DEX

20 +5

CON

20 +5

INT

14 +2

WIS

18 +4

CHA

18 +4

Saving Throws: STR +12, CON +11
Skills: Athletics +12, Insight +10, Perception +10, Persuasion +10, Religion +8, Survival +10
Damage Resistances: Radiant
Condition Immunities: Any magically induced conditions
Challenge Rating: 18

WIS, +9 to hit, 17 DC

3/day: Barkskin

Actions

Multiattack - Kojiro makes 4 katana attacks, and one spell or special ability   Sage Katana - +12 to hit, 2d6+6 slashing + 2d6 radiant   Spring Meadow - As an action, once per day, Kojiro can summon 3 cherry blossom trees, whose centers must be within 150 feet of him. The trunk of the tree is 5 feet wide and cannot be placed in an already occupied spot. The branches of the tree hang over a 10 radius circle, and any allied creatures that starts it turn within the radius gains 1d4+4 healing. Any enemies that start their turn within the radius take 1d4+4 radiant damage. Each tree has 30 HP and lasts until it is destroyed or until a minute passes   Sakura Petals (3/day) - If Kojiro hits with a katana attack he can choose to use Sakura Petals to absorb the HP he deals to his opponant and use it to heal himself or an ally within 30 feet   The Sun Rises in the East (3/day) - Gain advantage on all katana attacks for the turn and add 2d6 radiant to the damage   Azure Dragon - As an action, once per day, Kojiro can summon his sage beast, the azure dragon. The beast lasts for one minute or until its HP is depleted  

Azure Dragon CR: 12

Huge , any
Armor Class: 12
Hit Points: 150
Speed: , fly: 80 ft

STR

18 +4

DEX

16 +3

CON

18 +4

INT

12 +1

WIS

22 +6

CHA

14 +2

Saving Throws: CON +8, WIS +10
Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses: Darkvision
Challenge Rating: 12

WIS, +10 to hit, 18 DC save


Healing Aura - allies within 5 feet of the azure dragon will heal 3 HP on their turn   Flying Beast - The dragon is able to fly and levitate at will   Flyby - The phoenix doesn't provoke opportunity attacks when it flies out of an enemy's reach   Legendary Resistance (3/Day) - If the phoenix fails a saving throw, it can choose to succeed instead.

Actions

Multiattack - The dragon makes one bite attack, one claw attack, and casts one spell   Bite - +16 to hit, 2d6+4 piercing damage plus 2d8 radiant damage, melee reach   Claw - +16 to hit, 1d10+4 slashing damage plus 2d8 radiant damage, melee reach


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