Type 94 Armored Train
Type 94 Armored Train CR: 20
STR
30 +10
DEX
10 +0
CON
32 +11
INT
10 +0
WIS
6 -2
CHA
4 -3
Legendary Resistance (3/Day). If the tank fails a saving throw, it can choose to succeed instead Troop Transport - At the start oof combat the train can deploy 16 infantry (in teams of 4) up to 30 feet away from the train. Every turn the train deploys 4 more infantry until destroyed On Tracks - The train can only move along fixed tracks Free Ride - Allies of the tank that are adjacent to it when it moves are able to cling on to the side as it moves as a free action Explosion - If the train is destroyed by an attack that ignites the fuel tank (bullets, fire, explosives) the car will explode from its gas tank being ignited and anyone within 25ft of the car must make a DC 15 dex save or take 10d10 fire damage, or half of that on a success. If the train’s gas tank is not ignited when it is destroyed it can be at any time with a bullet, fire, or explosive to the same effect.
Part Damage
Wheels - Any hits on a wheels of the train deal no damage to the tank but instead deal damage to the wheels themselves, which have a total health pool of 120. Once the wheels are destroyed the train's movement becomes 0 Turret - The turret has 150 HP. Once destroyed, the train no longer can use it as a weapon. Damage done against the turrret does not contribute to damage to the train and is a seperate health pool AA Gun - The gun has 80 HP. Once destroyed, the train no longer can use it as a weapon. Damage done against the gun does not contribute to damage to the train and is a seperate health poolActions
Multiattack - The train makes two attacks, one with its turret, and one with its AA gun Turret - The train fires a shell up to 800 feet, creating an explosion with a 30 foot radius. Any creatures within the radius must succeed on a DC 20 DEX save or take 8d8 bludgeoning, or half of that on a success Anti-Aircraft Gun - The coaxial machine gun fires in a 200 foot straight line. Any creatures in its line of fire must succeed on a DC 20 DEX save or take 6d12 piercing, or half of that on a success
Legendary Actions
Turret - The train fires a shell up to 800 feet, creating an explosion with a 30 foot radius. Any creatures within the radius must succeed on a DC 20 DEX save or take 8d8 bludgeoning, or half of that on a success Anti-Aircraft Gun - The coaxial machine gun fires in a 200 foot straight line. Any creatures in its line of fire must succeed on a DC 20 DEX save or take 6d12 piercing, or half of that on a success Troop Transport - The train deploys 4 infantry within 30 feet of it
Remove these ads. Join the Worldbuilders Guild
Comments