Veteran
Veteran CR: 8
Medium , any
Armor Class: 18
Hit Points: 130
Speed:
40 ft
STR
20 +5
DEX
20 +5
CON
18 +4
INT
14 +2
WIS
16 +3
CHA
14 +2
Saving Throws: DEX +9, CON +8
Skills: Athletics +9, Intimidation +5, Perception +6
Challenge Rating: 8
Indomitable (3/Day) Survivor - The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum Too Angry to Die - Once the veteran drops to 0 HP he gets a turn before dying
Actions
Multiattack - The veteran makes two attacks with his machine gun and one with his knee mortar. He can use his bonus action to lay mines or make a bayonet attack Bayonet - 1d6+5 piercing, +9 to hit, melee DC 17 DEX save
(4) Type 93 Anti-Personnel Mine (Light)
Explosive
Uncommon
DC = 8+Dex+Proficiency DEX save, target takes half damage on a successful save, any target of medium size or smaller that fails the save will be knocked prone on a failure 5 foot radius Activates if a creature goes over the square where the mine was placed 2 can be tossed as an action in any direction Mines are clearly visible unless intentionally obscured. Whoever places the mines must make a survival check to hide them. Any attempt to find the mines will require a perception check to beat this survival check DC. Mines have an AC of 10 and can be detonated with any attack. Mines are automatically detonated by save based attacks that hit them Mines can be moved or thrown by any creature that chooses to do so after initial placementType | Damage | Damage | Range |
---|---|---|---|
None | 4d8 | Piercing | 15 feet |
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