BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Yakuza Big Brother

Yakuza Big Brother CR: 4

Medium , any
Armor Class: 16
Hit Points: 100
Speed: 30 ft

STR

18 +4

DEX

16 +3

CON

16 +3

INT

14 +2

WIS

14 +2

CHA

18 +4

Saving Throws: STR +7, CHA +7
Skills: Deception +7, Insight +5, Intimidation +7, Sleight of Hand +5
Damage Immunities: Poison
Challenge Rating: 4

Curb Stomp - If the big brother attacks a prone target he does double the damage   Reinforcements - Every turn the captain can call in four 1HP yakuza thug minions to enter the combat from outside the map   No wimps allowed - Once per long rest the big brother can give 4 of his minion 2 hits before dropping instead of one, meaning regardless of damage it takes two hit attacks to drop them

Actions

Multiattack - The big brother makes one katana attack, one shotgun attack, and one attack with another one of his abilities   Katana - +7 to hit, 2d6+4 slashing, melee   Sawed off Shotgun - +6 to hit, 4d4 piercing, 20/80. Target must make DC 16 CON save or be kncoked prone and 5 feet back   Cigarette Butt - +7 to hit, 1d6+4 fire, melee. Target must succeed on a DC 16 CON save or have disadvantage on their next attack   Ankle Breaker - The big brother kicks his opponent's ankle. Target must make a DC 16 CON save or have movement reduced by 5 for the duration of the combat. This ability can stack   Pocket Sand - The big brother throws a fistfull of sand in his opponents face. Target must make a DC 16 CON save or be blinded for one turn


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!