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Yakuza Veteran

Yakuza Veteran CR: 2

Medium , any
Armor Class: 15
Hit Points: 50
Speed: 30 ft

STR

18 +4

DEX

16 +3

CON

16 +3

INT

12 +1

WIS

12 +1

CHA

14 +2

Saving Throws: STR +7, CHA +5
Skills: Deception +4, Intimidation +4, Sleight of Hand +4
Damage Immunities: Poison
Challenge Rating: 2

Backstab - All attacks from behind deal an extra 2d6 of that weapon's damage type   Contagious Toughness - Adjacent allies get advantage on all attacks

Actions

Multiattack - The veteran thug makes one attack with his brass knuckles, another with his spiked bat, and one last attack with pocket sand   Brass Knuckles - +7 to hit, 1d8+4 bludgeoning, melee   Spiked Bat - +7 to hit, 1d6+4 piercing, melee, or thrown 30/120. On a hit the bat will remain lodged into its target, reducting their speed by 5. It can be removed as a bonus action, but it will deal 4d6 piercing damage. This effect can stack   Pocket Sand - The big brother throws a fistfull of sand in his opponents face. Target must make a DC 16 CON save or be blinded for one turn


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