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Yukiko Fujiwara

Yukiko Fujiwara CR: 10

Medium ,
Armor Class: 20
Hit Points: 150
Speed: 30 ft , can hover

STR

8 -1

DEX

18 +4

CON

20 +5

INT

24 +7

WIS

18 +4

CHA

20 +5

Saving Throws: Int +13, Con +11
Skills: Arcana +13, History +13, Intimidation +11, Investigation +13, Nature +13, Stealth +10
Damage Resistances: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Perfect Darkvision - Yukiko can see perfectly in all levels of darkness
Challenge Rating: 10

INT, +13 to hit, DC 21

At will: Thaumaturgy, Prestidigitation, Mage Hand, Minor Illusion, Silent Image (c)

3/day: Bestow Curse, Spirit Shroud   Phantasmal Force


Ethereal Sight - The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa   Incorporeal Movement - Yukiko can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if it ends her turn inside an object   Levitation - Yukiko can hover up to 30 feet above the ground and at a speed of 60, and will float down instead of fall   Sneak Attack - If Yukiko is able to hit an opponent from stealth, she can add 4d6 slashing to her attack   Shadow Stealth - While in dim light or darkness, the shadow can take the Hide action as a bonus action   Phantom Dragon (3) - As a bonus action, Yukiko can harness her sage power to summon a small ghostly dragon that floats about her. The dragon provides 1d10+7 points of healing to her or an ally within 10 feet   Repellant - As a ghost, Yukiko has several weaknesses. She is unable to enter any space guarded by a warding ofuda. An ofuda may also be used to break a possesion as well, by placing it upon the victim. She has disadvantage on checks against banishment spells, where she will be unable to use ethrealness to return for the duration. Lastly, she has disadvantage against being sealed away.

Actions

Multiattack - Yukiko makes one attacks with Fujinagi and casts one spell or ability   Fujinagi - +10 to hit, 2d6+4 slashing +2d6 necrotic. Yukiko's special ghost katana, which has the ability to cleave through any non-magical substance like butter. If hit by the Fujinagi, tagret must make a DC 14 con save or have their hit point maximum reduced by half of the damage taken, rounded up. Effect is removed after a long rest. If hit by the Fujinagi, Yukiko can impose disadvantage on a possesion check made on that target within one minute of being struck.   Ethrealness - As an action, Yukiko enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane   Possesion - One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends   Wisteria Garden - As an action, Yukiko can summon her spring sage lair, spawning a 1d4 number of Wisteria trees, and unlocking her lair action abilities

Reactions

Incorporeal Defense - As a reaction, Yukiko can roll a 1d6. On a 6, Yukiko can become under the affect of ethrealness, and will take no damage. This ability must be used prior to knowing whether an attack hits

Lair Actions

Wisteria Tree - Each wisteria tree grows a 5x5 Trunk and the branches hang over a 15 foot radius. Allies within the radius recieve a +2 buff to attack rolls and saving throw DCs. Each tree has 30 hit points, and its effects end if it is destroyed   Dark garden - When the wisteria trees appear, the remainder of the battlefield becomes shrouded in a dim light except for the area under the trees. This allows Yukiko to see through the darkness unihibited with her perfect darkviusion, as well as able to hide as a bonus action anywhere outside of the trees


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