Zashiki Warashi
Zashiki Warashi
The Zashiki-warashi are playful household spirits known for their ability to bring prosperity, fortune, and protection to those they choose to live with. Manifesting as child-like beings with curious, mischievous personalities, these spirits are most comfortable in homes, inns, and sanctuaries, where their presence blesses the inhabitants with luck and safety. However, their favor is fleeting—when a Zashiki-warashi feels ignored or mistreated, it leaves, often taking the household’s fortune with it.
Zashiki-warashi thrive in companionship and familiarity, making them excellent allies and guardians. Their subtle influence on luck and events ensures that those they favor seem to always be at the right place at the right time. Whether as charming social figures or protective spirits, they ensure that the spaces they bless become sanctuaries for recovery, safety, and good fortune. Despite their playful nature, they are fiercely loyal, forming deep bonds with those who treat them kindly.
Zashiki-warashi characters excel at support and utility, enhancing their party with luck, recovery, and subtle protection. Their abilities often reflect their role as household guardians, rewarding allies who take rest and refuge with them. They tend to favor classes that emphasize teamwork, insight, or magic, such as Bards, Clerics, and Druids.
ability score increase:
+2 Charisma, +1 Wisdom
age:
Immortal
Size:
Small
speed:
30ft
Languages:
Japanese
race features:
Darkvision Comforting Presence. While you are in a building, fort, or familiar location, you and your allies within 10 feet regain extra hit points equal to your proficiency bonus during short rests. Blessed Home. If you spend at least one hour in a building that is not owned by someone actively hostile towards you, it becomes a home you can bless with the following blessings:All exhaustion is relieved
You and allies gain +2 to AC and saving throws
You and allies gain a trickle of healing equal to your proficiency every turn in combat
You and allies inside the building gain advantage on skill checks involving Insight, Investigation, and Persuasion
You and allies are immune to being charmed or frightened
Spirit of Fortune. Once per short rest, you can allow an ally within 30 feet to reroll a failed d20 roll (attack, ability check, or saving throw) and take the new result.
Friendly Ghost. Allies within 10 feet of you can reroll a natural 1 on any d20 roll (attack, saving throw, or skill check). They must use the new roll. This aura only functions while you are not in combat, reflecting the Zashiki-warashi’s power tied to moments of peace and stability. In combat allies within 10 feet of you gain a +1 bonus to saving throws and initiative rolls.
Special Feat: Benevolent Spirit - Zashiki Warashi, Haunting Spirit - Yurei
Darkvision Comforting Presence. While you are in a building, fort, or familiar location, you and your allies within 10 feet regain extra hit points equal to your proficiency bonus during short rests. Blessed Home. If you spend at least one hour in a building that is not owned by someone actively hostile towards you, it becomes a home you can bless with the following blessings:
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