Lirisa
Of all the Thirteen, Lirisa is the one seen most often. She frequents the trade roads and the forests of the world, protecting weary travelers from danger, both mundane and humanoid in nature.
A consummate hunter and survivalist, she is often worshipped by peoples of a barbaric or nomadic nature, and is often venerated by Elves. Rangers, druids and many Fey also venerate her as their Goddess of Choice, as she not only protects people from the wilds, but, more often, protects the wilds from people.
Many folk have rested in a forest somewhere, and been joined at their fire by an alluringly beautiful elven woman who enters camp as the sun sets, and is gone before the sun rises the next morning. She drinks with them, and tells tales, and often shares valuable insight about the roads ahead, before disappearing before dawn, leaving behind only the memory of her passing.
Little is documented of Lirisa before her time fighting the World Dragon, and, after his imprisonment, there is far less known about her. It is suspected that returned to whatever small village she had originally hailed from, living out a quiet life until her death. Due to her (relatively) young age during the Draconic age, and the long lifespan of the Elven peoples, it is entirely possible that, should she have children, they may still be alive, or perhaps her grandchildren. Unlike any of the other thirteen, it is possible that there are still living beings on Kermoria who knew her when she was alive. Many believe that Morganae, the Undying Queen may be one of these people, or perhaps Viscount Grombrindal, two of the longest-lived peoples in all of Kermoria.
A consummate hunter and survivalist, she is often worshipped by peoples of a barbaric or nomadic nature, and is often venerated by Elves. Rangers, druids and many Fey also venerate her as their Goddess of Choice, as she not only protects people from the wilds, but, more often, protects the wilds from people.
Many folk have rested in a forest somewhere, and been joined at their fire by an alluringly beautiful elven woman who enters camp as the sun sets, and is gone before the sun rises the next morning. She drinks with them, and tells tales, and often shares valuable insight about the roads ahead, before disappearing before dawn, leaving behind only the memory of her passing.
Little is documented of Lirisa before her time fighting the World Dragon, and, after his imprisonment, there is far less known about her. It is suspected that returned to whatever small village she had originally hailed from, living out a quiet life until her death. Due to her (relatively) young age during the Draconic age, and the long lifespan of the Elven peoples, it is entirely possible that, should she have children, they may still be alive, or perhaps her grandchildren. Unlike any of the other thirteen, it is possible that there are still living beings on Kermoria who knew her when she was alive. Many believe that Morganae, the Undying Queen may be one of these people, or perhaps Viscount Grombrindal, two of the longest-lived peoples in all of Kermoria.
Divine Domains
Many of the clerics in Lirisa's service are dedicated to the domain of Nature, venerating her ideals that nature must be protected. Some dedicate themselves to more martial pursuits, using their talents to defend nature by dedicating themselves to the domain of War.
Amongst paladins, the overwhelming majority in Lirisa's service have taken the oath of the Ancients, though there are a staggering (and growing) number of paladins in her service who've taken the oath of the Watchers, defending nature from the perversions of the outer planes and the denizens thereof.
Amongst paladins, the overwhelming majority in Lirisa's service have taken the oath of the Ancients, though there are a staggering (and growing) number of paladins in her service who've taken the oath of the Watchers, defending nature from the perversions of the outer planes and the denizens thereof.
Divine Symbols & Sigils
Lirisa is often symbolized by either a dove, symbolizing peace, or a bow, sometimes with or without an arrow nocked.
Comments