The Undercity
The Undercity of Edeli was initially built as a drainage system to prevent the city from flooding during the wet season. The complex network of tunnels runs beneath the entire city, with some passages stretching as far as a few miles. The tunnels were designed to divert excess water from the Okonaiwai River and direct it out to the desert, preventing damage to the buildings above.
Over time, the tunnels began to serve a dual purpose. The homeless population of the city found the Undercity to be a refuge from the harsh desert sun, and many started to call it home. They created makeshift shelters and communities deep within the tunnels, living off of scraps and whatever they could scavenge from the city above.
The seedy underbelly of Edeli also found a use for the Undercity. Criminals and smugglers used the tunnels to move illegal goods and contraband around the city without being detected. The tunnels provided a perfect means of transportation, as they were not patrolled by the city guard and were often overlooked by the general populace.
As the criminal element grew more prevalent in the Undercity, they began to carve out their own territories within the tunnels. Gangs fought for control of various sections of the Undercity, and many innocent homeless people were caught in the crossfire.
The city government has attempted to crack down on the criminal activity in the Undercity, but their efforts have been largely unsuccessful. The vast network of tunnels is difficult to patrol, and the criminals have become adept at evading capture. The homeless population that calls the Undercity home is often caught in the middle of these conflicts, with many losing their lives in the crossfire.
Despite the dangers, some adventurous souls still venture into the Undercity in search of adventure, treasure, or simply to escape the heat of the desert. Many have never returned, either falling victim to the treacherous terrain or the criminal elements that lurk within the shadows.
Overall, the Undercity of Edeli is a complex and dangerous place, but it is also a vital part of the city's history and culture. Its dual nature as a shelter for the homeless and a haven for criminals makes it a unique and fascinating part of the city, and its secrets and mysteries continue to draw in adventurers and thrill-seekers from all around Kermoria.
There are a few distinct landmarks in the sewer system beneath Edeli, many of which have been repurposed or transformed over time by those who use the tunnels for various activities.
One such landmark is the "Bone Pit," a large chamber filled with piles of discarded animal bones from the butcheries above. The pit has become a kind of macabre art installation, with various artists and sculptors creating bone sculptures and installations that decorate the walls and floor of the chamber.
Another landmark is the "Grotto," a natural cave system that was incorporated into the sewer tunnels during construction. The Grotto is home to a small colony of bats, whose guano is collected by some of the more enterprising sewer-dwellers and sold to farmers as fertilizer.
A third landmark is the "Rat's Nest," a maze of tunnels and chambers that is home to a large population of rats. The Rat's Nest is notorious for being difficult to navigate, even for those who are intimately familiar with the sewer system, and is said to be haunted by the ghosts of those who have gotten lost in its depths.
Finally, there is the "Undermarket," a sprawling bazaar that has sprung up in one of the larger chambers of the sewer system. Vendors from all over the city bring their wares down into the Undermarket to sell, and it has become a popular spot for those looking to buy and sell goods outside of the watchful eye of the city guard.
The undermarket in Edeli is a thriving hub of illegal activity, where people can buy and sell anything that isn't available or legal on the surface. It's a place where the poor and desperate come to try to make a living and the criminal element rules.
There are all sorts of things sold in the undermarket, from stolen goods and illegal weapons to drugs and black magic artifacts. It's not uncommon to find rare, exotic items that can't be found anywhere else in the city. The prices can be exorbitant, but for those willing to take the risk, the rewards can be great.
The rules of the surface don't apply in the undermarket, and there are no laws or regulations to speak of. However, there are unwritten rules that are enforced by the criminal gangs that run the place. Violence and theft are not tolerated, and those who break the rules are dealt with harshly.
There are certain items that are off-limits in the undermarket, usually because they are too dangerous even for the criminal element. For example, some powerful magical artifacts can attract unwanted attention from powerful forces, so they are banned. Similarly, some particularly dangerous drugs or poisons might be banned because they can cause too much chaos and draw unwanted attention to the undermarket.
Edeli's underbelly is home to three major factions vying for power and influence within the city's murky underworld. The first of these factions is known as the Whisker Syndicate, a powerful organization made up of catfolk from the Tabaxi and Leonin clans. They control a significant portion of the undermarket, dealing primarily in illegal drugs and stolen goods. The Whisker Syndicate's leader, a Tabaxi named Tigris, is a shrewd and ruthless criminal who commands respect and fear in equal measure.
The second faction is the Silent Shells, a group of Tortles who operate as the city's primary smugglers and information brokers. The Silent Shells are led by a wise and calculating Tortle named Ochre, who has spent decades building his organization into one of the most formidable in the city. The Silent Shells are known for their discretion and their ability to move goods and information through the city without detection.
The third and final faction is the Horned Hand, a group of Rhox who specialize in protection rackets, extortion, and other forms of organized crime. Led by a brutish and violent Rhox named Kragg, the Horned Hand is feared and despised by many in Edeli's underworld. Despite this, they remain a significant force in the city's criminal underworld, using their strength and size to intimidate their rivals and protect their interests.
While these three factions are not necessarily at odds with one another, they are constantly vying for power and influence, looking for any opportunity to gain an advantage over their rivals. The Whisker Syndicate, Silent Shells, and Horned Hand all have their own unique strengths and weaknesses, and each is determined to come out on top in the battle for control of Edeli's criminal underworld.
There are plenty of gangs to be seen, in the underworld and in the streets above, but two 'families' stand out above the rest, known for their ruthlessness, tactics and, most of all, their organization.
The Black Blades are a notorious criminal syndicate in Edeli, with a reputation for violence and ruthless business practices. They are involved in various illegal activities such as drug trafficking, racketeering, extortion, and illegal gambling. The Black Blades are known for their strict hierarchical structure and rigid code of conduct, with members expected to adhere to a strict set of rules and regulations. The Black Blades are led by a secretive figure known only as "The Shadow." It is said that few have ever seen The Shadow and lived to tell the tale. The Shadow's true identity is unknown, but it is rumored that he or she is a master of disguise and manipulation, able to control the syndicate from the shadows.
The Silver Tongues, on the other hand, are a more sophisticated and subtle criminal organization. They are involved in white-collar crimes such as embezzlement, fraud, and money laundering. They also have a reputation for being skilled information brokers, able to gather and sell sensitive information to the highest bidder.
The Silver Tongues are led by a charming and charismatic figure known only as "The Whisperer." The Whisperer is known for his or her silver tongue, able to talk their way out of any situation and convince even the most skeptical individuals to do their bidding.
Despite their different approaches to crime, the Black Blades and the Silver Tongues are bitter rivals, constantly vying for power and influence in the criminal underworld of Edeli.
Garret Thorne is a legendary smuggler, known throughout Kermoria and many of the elemental planes for his uncanny ability to acquire any item for a price. He operates under the nose of the authorities, with a network of contacts spanning the entire world. His clients range from wealthy aristocrats looking for exotic treasures to criminals seeking illicit goods.
Garret Thorne is a master of disguise and has been known to assume multiple identities to avoid detection. He is a shrewd negotiator and is often able to obtain items at a lower cost than his competitors. He has a reputation for being ruthless, and those who cross him often end up regretting it.
Despite his notoriety, Garret Thorne has managed to keep his true identity a secret. Some say he was born into a wealthy family and turned to smuggling as a way to rebel against his upbringing. Others speculate that he was a soldier who became disillusioned with the war and turned to a life of crime.
Whatever the truth may be, one thing is certain: Garret Thorne is a force to be reckoned with in the criminal underworld, and those who seek him out do so at their own peril. His trademark is a cane that often doubles as a cane-sword, and a raven that rests on his shoulder, often seen lighting his cigars for him; a unique thing for a raven to do.
Over time, the tunnels began to serve a dual purpose. The homeless population of the city found the Undercity to be a refuge from the harsh desert sun, and many started to call it home. They created makeshift shelters and communities deep within the tunnels, living off of scraps and whatever they could scavenge from the city above.
The seedy underbelly of Edeli also found a use for the Undercity. Criminals and smugglers used the tunnels to move illegal goods and contraband around the city without being detected. The tunnels provided a perfect means of transportation, as they were not patrolled by the city guard and were often overlooked by the general populace.
As the criminal element grew more prevalent in the Undercity, they began to carve out their own territories within the tunnels. Gangs fought for control of various sections of the Undercity, and many innocent homeless people were caught in the crossfire.
The city government has attempted to crack down on the criminal activity in the Undercity, but their efforts have been largely unsuccessful. The vast network of tunnels is difficult to patrol, and the criminals have become adept at evading capture. The homeless population that calls the Undercity home is often caught in the middle of these conflicts, with many losing their lives in the crossfire.
Despite the dangers, some adventurous souls still venture into the Undercity in search of adventure, treasure, or simply to escape the heat of the desert. Many have never returned, either falling victim to the treacherous terrain or the criminal elements that lurk within the shadows.
Overall, the Undercity of Edeli is a complex and dangerous place, but it is also a vital part of the city's history and culture. Its dual nature as a shelter for the homeless and a haven for criminals makes it a unique and fascinating part of the city, and its secrets and mysteries continue to draw in adventurers and thrill-seekers from all around Kermoria.
Distinct 'Landmarks'
There are a few distinct landmarks in the sewer system beneath Edeli, many of which have been repurposed or transformed over time by those who use the tunnels for various activities.
One such landmark is the "Bone Pit," a large chamber filled with piles of discarded animal bones from the butcheries above. The pit has become a kind of macabre art installation, with various artists and sculptors creating bone sculptures and installations that decorate the walls and floor of the chamber.
Another landmark is the "Grotto," a natural cave system that was incorporated into the sewer tunnels during construction. The Grotto is home to a small colony of bats, whose guano is collected by some of the more enterprising sewer-dwellers and sold to farmers as fertilizer.
A third landmark is the "Rat's Nest," a maze of tunnels and chambers that is home to a large population of rats. The Rat's Nest is notorious for being difficult to navigate, even for those who are intimately familiar with the sewer system, and is said to be haunted by the ghosts of those who have gotten lost in its depths.
Finally, there is the "Undermarket," a sprawling bazaar that has sprung up in one of the larger chambers of the sewer system. Vendors from all over the city bring their wares down into the Undermarket to sell, and it has become a popular spot for those looking to buy and sell goods outside of the watchful eye of the city guard.
The Undermarket
The undermarket in Edeli is a thriving hub of illegal activity, where people can buy and sell anything that isn't available or legal on the surface. It's a place where the poor and desperate come to try to make a living and the criminal element rules.
There are all sorts of things sold in the undermarket, from stolen goods and illegal weapons to drugs and black magic artifacts. It's not uncommon to find rare, exotic items that can't be found anywhere else in the city. The prices can be exorbitant, but for those willing to take the risk, the rewards can be great.
The rules of the surface don't apply in the undermarket, and there are no laws or regulations to speak of. However, there are unwritten rules that are enforced by the criminal gangs that run the place. Violence and theft are not tolerated, and those who break the rules are dealt with harshly.
There are certain items that are off-limits in the undermarket, usually because they are too dangerous even for the criminal element. For example, some powerful magical artifacts can attract unwanted attention from powerful forces, so they are banned. Similarly, some particularly dangerous drugs or poisons might be banned because they can cause too much chaos and draw unwanted attention to the undermarket.
Gangs, Factions, and other unseemly groups
Edeli's underbelly is home to three major factions vying for power and influence within the city's murky underworld. The first of these factions is known as the Whisker Syndicate, a powerful organization made up of catfolk from the Tabaxi and Leonin clans. They control a significant portion of the undermarket, dealing primarily in illegal drugs and stolen goods. The Whisker Syndicate's leader, a Tabaxi named Tigris, is a shrewd and ruthless criminal who commands respect and fear in equal measure.
The second faction is the Silent Shells, a group of Tortles who operate as the city's primary smugglers and information brokers. The Silent Shells are led by a wise and calculating Tortle named Ochre, who has spent decades building his organization into one of the most formidable in the city. The Silent Shells are known for their discretion and their ability to move goods and information through the city without detection.
The third and final faction is the Horned Hand, a group of Rhox who specialize in protection rackets, extortion, and other forms of organized crime. Led by a brutish and violent Rhox named Kragg, the Horned Hand is feared and despised by many in Edeli's underworld. Despite this, they remain a significant force in the city's criminal underworld, using their strength and size to intimidate their rivals and protect their interests.
While these three factions are not necessarily at odds with one another, they are constantly vying for power and influence, looking for any opportunity to gain an advantage over their rivals. The Whisker Syndicate, Silent Shells, and Horned Hand all have their own unique strengths and weaknesses, and each is determined to come out on top in the battle for control of Edeli's criminal underworld.
Organized Crime
There are plenty of gangs to be seen, in the underworld and in the streets above, but two 'families' stand out above the rest, known for their ruthlessness, tactics and, most of all, their organization.
The Black Blades are a notorious criminal syndicate in Edeli, with a reputation for violence and ruthless business practices. They are involved in various illegal activities such as drug trafficking, racketeering, extortion, and illegal gambling. The Black Blades are known for their strict hierarchical structure and rigid code of conduct, with members expected to adhere to a strict set of rules and regulations. The Black Blades are led by a secretive figure known only as "The Shadow." It is said that few have ever seen The Shadow and lived to tell the tale. The Shadow's true identity is unknown, but it is rumored that he or she is a master of disguise and manipulation, able to control the syndicate from the shadows.
The Silver Tongues, on the other hand, are a more sophisticated and subtle criminal organization. They are involved in white-collar crimes such as embezzlement, fraud, and money laundering. They also have a reputation for being skilled information brokers, able to gather and sell sensitive information to the highest bidder.
The Silver Tongues are led by a charming and charismatic figure known only as "The Whisperer." The Whisperer is known for his or her silver tongue, able to talk their way out of any situation and convince even the most skeptical individuals to do their bidding.
Despite their different approaches to crime, the Black Blades and the Silver Tongues are bitter rivals, constantly vying for power and influence in the criminal underworld of Edeli.
The Greatest Smuggler of them All
Garret Thorne is a legendary smuggler, known throughout Kermoria and many of the elemental planes for his uncanny ability to acquire any item for a price. He operates under the nose of the authorities, with a network of contacts spanning the entire world. His clients range from wealthy aristocrats looking for exotic treasures to criminals seeking illicit goods.
Garret Thorne is a master of disguise and has been known to assume multiple identities to avoid detection. He is a shrewd negotiator and is often able to obtain items at a lower cost than his competitors. He has a reputation for being ruthless, and those who cross him often end up regretting it.
Despite his notoriety, Garret Thorne has managed to keep his true identity a secret. Some say he was born into a wealthy family and turned to smuggling as a way to rebel against his upbringing. Others speculate that he was a soldier who became disillusioned with the war and turned to a life of crime.
Whatever the truth may be, one thing is certain: Garret Thorne is a force to be reckoned with in the criminal underworld, and those who seek him out do so at their own peril. His trademark is a cane that often doubles as a cane-sword, and a raven that rests on his shoulder, often seen lighting his cigars for him; a unique thing for a raven to do.
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