Catfolk
The Catfolk of Keyrae are slightly modified versions of the Catfolk from The Advanced Player's Guide (pg. 8-11) and The Lost Omens Ancestry Guide (pg. 16-19)
The Catfolk of Amurria are brave, if a little fool hardy, always ready to defend the natural world from those who might cause it harm. Despite this, as a general whole they are friendly people, if a little quick to anger. A big part of their culture involves going out into the wider world to explore, meet new people and "collect" experiences. They believe this will only strengthen their communities, as a wider range of views and experiences is crucial in a cohesive society.
You might:
- Demonstrate genuine interest by asking a lot of enthusiastic questions.
- Avoid interpersonal conflict by giving someone a cold shoulder or by simply leaving the area.
- Carefully scout a target or problem before striking at it quickly.
Others Might:
- Think you monopolize conversations with your incessant queries or opinions.
- Consider you haughty or prideful.
- Ascribe more emotion than you feel to your involuntary purrs or growling
Basic Information
Anatomy
Although all catfolk walk upright and have soft fur, a long tail, large ears, and vertical pupils, they show at least as much variety as ordinary felines. Catfolk have nimble fingers with short claws that are usually retractable. Most catfolk take great pride in maintaining their appearance and rarely suffer the indignity of being wet or dirty if they can avoid it.
Catfolk are rarely taller than the average human and, because of their lean builds, almost never weigh as much as a human of similar height.
Growth Rate & Stages
Catfolk mature quickly and are able to walk at only a few months old, but they otherwise start their careers and are considered adult at roughly the same age as humans do and live to be 60 or 70 years of age.
Dietary Needs and Habits
Catfolk are primarily carnivores. They are able to eat foods other than meat, but meat is essential for their survival.
Civilization and Culture
Naming Traditions
Catfolk are given short names in their youth. Adolescent catfolk are free to choose a different name when they first leave home, though some simply keep the name they’ve gotten used to. Catfolk love to add titles and honorifics to their names. Some catfolk use their titles exclusively among non-catfolk, and so become known by epithets like Six Fates, Fiend Killer, or Mistcloak.
Alyara, Crinto, Drewan, Espes, Ferrus, Gerran, Halhat, Hoya, Ruun, Sevastin, Tespa, Yonsol, Zakkar, Zathra
Society
Catfolk call themselves amurruns, although many consider this name to be private. They raise their children in large extended families, where they are given what many other humanoids see as a distressing latitude to explore and get into trouble from a remarkably young age. Catfolk learn a trade in a loose apprenticeship, and the majority learn several trades over their lives. Catfolk societies are often led by an appointed leader who speaks on behalf of the community and mediates disputes. A catfolk leader is most often a spellcaster and usually female. Catfolk prefer to deal with grievances by making an elaborate showing of disinterest, or even leaving a community for a time so the problem can die away or work itself out.Catfolk Heritages
Clawed Catfolk
- From Advanced Player's Guide pg. 9
Flexible Catfolk
- From Lost Omens Ancestry Guide pg. 17
Hunting Catfolk
- From Advanced Player's Guide pg. 9
Jungle Catfolk
- From Advanced Player's Guide pg. 10
Liminal Catfolk
- From Lost Omens Ancestry Guide pg. 17
Nine Lives Catfolk
- From Advanced Player's Guide pg. 10
Sharp Eared Catfolk
- From Lost Omens Ancestry Guide pg. 17
Winter Catfolk
- From Advanced Player's Guide pg. 10
Catfolk Ancestry Feats
1st Level
Cat Nap - Feat 1
CATFOLKCONCENTRATEEXPLORATION
Description
- From Lost Omens Ancestry Guide pg. 18
Catfolk Dance - Feat 1
CATFOLK
Action
Description
Critical Success
The target creature gains a –2 circumstance penalty to Reflex saves and is flat-footed until the start of your next turn.
Success
The target creature gains a –2 circumstance penalty to Reflex saves until the start of your next turn.
- From Lost Omens Ancestry Guide pg. 18
Catfolk Lore - Feat 1
CATFOLK
Description
- From Advanced Players Guide pg. 10
Catfolk Weapon Familiarity - Feat 1
CATFOLK
Description
- From Advanced Players Guide pg. 10
Cat's Luck - Feat 1
CATFOLKFORTUNE
Trigger You Fail a reflex saving throw
Trigger You Fail a reflex saving throw
Action
Description
Applications Once Per Day
- From Advanced Players Guide pg. 10
Applications Once Per Day
Saber Teeth - Feat 1
CATFOLK
Description
- From Lost Omens Ancestry Guide pg. 18
Well-Met Traveller - Feat 1
CATFOLK
Description
- From Advanced Player's Guide pg. 10
Winter Cat Senses - Feat 1
CATFOLK
Requirements
Winter Catfolk Heritage
Description
- From Lost Omens Ancestry Guide pg. 10
5th Level
Catfolk Weapon Rake - Feat 5
CATFOLK
Requirements
Catfolk Weapon Familiarity Feat
Description
- From Advanced Player's Guide pg. 10
Climbing Claws - Feat 5
CATFOLK
Description
- From Advanced Player's Guide pg. 10
Expanded Luck - Feat 5
CATFOLK
Requirements
Cat's Luck Feat
Description
- From Advanced Player's Guide pg. 10
Focused Cat Nap - Feat 5
CATFOLK
Requirements
Cat nap Feat and A Focus Pool
Description
- From Lost Omens Ancestry Guide pg. 18
Graceful Guidance - Feat 5
CATFOLK
Description
- From Lost Omens Ancestry Guide pg. 18
Light Paws - Feat 5
CATFOLK
Action
Description
- From Advanced Players Guide pg. 10
Lucky Break - Feat 5
CATFOLK
Requirements
Cat's Luck Feat
Description
- From Lost Omens Ancestry Guide pg. 18
Pride Hunter - Feat 5
CATFOLK
Description
- From Lost Omens Ancestry Guide pg. 18
Springing Leaper - Feat 5
CATFOLK
Requirements
Expert in Athletics
Description
- From Advanced Player's Guide pg. 10
9th Level
Aggravated Scratch - Feat 9
CATFOLKDISEASE
Requirements
Claw unarmed attack
Description
- From Advanced Player's Guide pg. 10
Evade Doom - Feat 9
CATFOLK
Description
- From Lost Omens Ancestry Guide pg. 18
No Evidence - Feat 9
CATFOLK
Requirements
Expert in Survival
Description
- From Lost Omens Ancestry Guide pg. 19
Predator's Growl - Feat 9
CATFOLK
Requirements
Expert in Intimidation
Trigger You successfully Seek a hidden or undetected creature.
Trigger You successfully Seek a hidden or undetected creature.
Description
- From Lost Omens Ancestry Guide pg. 19
Sense For Trouble - Feat 9
CATFOLK
Requirements
Cat's Luck Feat
Description
- From Lost Omens Ancestry Guide pg. 19
Shared Luck - Feat 9
CATFOLK
Requirements
Cat's Luck Feat
Description
- From Advanced Player's Guide pg. 11
Silent Step - Feat 9
CATFOLKFLOURISH
Action
Description
- From Lost Omens Ancestry Guide pg. 11
Wary Skulker - Feat 9
CATFOLK
Description
- From Advanced Player's Guide pg. 11
Well Groomed - Feat 9
CATFOLK
Description
- From Advanced Player's Guide pg. 11
13th Level
Black Cat Curse - Feat 13
CATFOLKDIVINATIONMISFORTUNEOCCULT
Trigger A creature within 30 feet you can see would succeed at a save.
Trigger A creature within 30 feet you can see would succeed at a save.
Action
Description
Applications Once Per Day
- From Advanced Player's Guide pg. 11
Applications Once Per Day
Caterwaul - Feat 13
CATFOLKAUDITORYCONCENTRATEEMOTIONMENTAL
Trigger An ally within 30 feet would be reduced to 0 HP but not immediately killed.
Trigger An ally within 30 feet would be reduced to 0 HP but not immediately killed.
Description
Applications Once Per Day
- From Advanced Player's Guide pg. 11
Applications Once Per Day
Catfolk Weapon Expertise - Feat 13
CATFOLK
Requirements
Catfolk Weapon Familiarity
Description
- From Advanced Player's Guide pg. 11
Insprint Hazard - Feat 13
CATFOLKCONCENTRATEOCCULTTRANSMUTATION
Requirements
The Hazard isn't Broken
Trigger You Disable a Hazard
Trigger You Disable a Hazard
Action
Description
Applications Once Per Day
- From Lost Omens Ancestry Guide pg. 19
Applications Once Per Day
17th Level
Elude Trouble - Feat 17
CATFOLK
Trigger A creature Misses you with a melee attack
Trigger A creature Misses you with a melee attack
Description
- From Lost Omens Ancestry Guide pg. 19
Reliable Luck - Feat 17
CATFOLK
Requirements
Cat's Luck Feat
Description
- From Advanced Player's Guide pg. 11
Ten Lives - Feat 17
CATFOLK
Requirements
Evade Doom Feat
Description
- From Lost Omens Ancestry Guide pg. 19
- Common
- Amurrun
- Additional languages equal to your Intelligence modifier if it’s positive. Choose from the list of common Languages and any other languages to which you have access (such as the languages prevalent in your region)
Lifespan
60
Average Height
160cm
Average Weight
50kg (11 bulk)
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