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Goloma (Gol-Oh-Mah)

Based on from the "Goloma" ancestry - "Lost Omens: The Mwangi Expanse, pg. 114 - 117" The famously fearful Golma are creatures who were originally from Ozphena and Ammuria, but after many many negative encounters with the humanid species who used to rule those lands, and now the beastfolk who inhabit it, they fled. Many found places to hide away in jungles and mountains, but were eventually chased out by other beastfolk, who they were too fearful of to fight off. Eventually, they found their way into Tauguan, home of the centaurs. Rather uncharacteristically of them, the Centaurs took pity on the Goloma, and allowed them to stay with them in their lands, so long as they are respectful of the Centaur's sacred places. Most Golma now make their home in Tauguan, one of the few truly safe places in Keyrae from the "monstrous two-eyes".  

You Might

  • Instinctively process large amounts of disparate information quickly and efficiently.
  • Project an air of intimidation to conceal your nervous disposition.
  • Have difficulty distinguishing individual objects or people from others that are similar.

Others Probably

  • Are frightened by your strange physiology.
  • Mistake your difficulties with identifying distinct people from one another as indifference.
  • Are awed by your skill at noticing minute details at a glance and drawing rapid conclusions.

Basic Information

Anatomy

Golomas are humanoids with rough skin that ranges in color from warm brown to ebony, although sickly gray or white individuals with albinism are not uncommon. Their fingers and feet are coated with a thin layer of chitin. A goloma’s face is an oblong wedge made of smooth chitin, almost resembling a wooden mask. Protruding from this face are eight gelatinous, shining eyes. A goloma’s mouth and jaw are located beneath their face-plate, and a bony crest juts from the top of their chitinous visage. The back of a goloma’s head and neck is coated in black hair that is filled with thousands of tiny, peering eyes. These eyes tend to glow and squirm as they look around—an unsettling sight for most.

Civilization and Culture

Naming Traditions

A goloma’s true name is kept among golomas, as there are hundreds of cautionary tales of what could happen if another creature learns a goloma’s true name. Names tend to lack soft syllables, which golomas often struggle to pronounce, and typically consist of hard consonants and individually enunciated vowels instead. Among other people, golomas tend to use names that are intended to be intimidating, taking elements and sounds from Aklo, Necril, or words from local languages that seem to cause strong reactions.   Biqkuul, Ehbouja, Haamaah, Kouzo, Quaerjii, Tebaazu, Uruueda, Zekuukeu

Society

An ancient goloma story states that during a calamity unleashed long ago, gods and demons burst forth from the earth to steal the eyes from other creatures. Only the golomas and others who were in hiding were spared—yet golomas soon began to be hunted by the now two-eyed people, who were hungry to take goloma eyes to replace what they had lost. This accurately sums up most golomas’ mentalities: to be exposed is to be vulnerable, and to trust a stranger is deadly. Golomas usually travel and live with groups of other golomas, as this is where they feel most comfortable. The only exception to this are the centaurs, who have proven to the Goloma time and again that they trustworthy allies.   Golomas learn at a young age to be vigilant at all times, observing the environment for any irregularities and then reacting with quick, calculated instinct rather than deliberative action. Other ancestries often perceive golomas to be paranoid and hypervigilant. Golomas are also better at wide-scale observation than observation of specific things—they can easily notice commonalities across large fields but have difficulty remembering what a specific object or creature looked like. This only increases their paranoia, as they have trouble visually distinguishing known friends from potentially hostile foes.

Goloma Heritages

 

Farsight Goloma

  • From "Lost Omens: The Mwangi Expanse" pg. 115
Your eyes have adapted to see more in less than favorable conditions. You gain low-light vision.  

Frightful Goloma

  • From "Lost Omens: The Mwangi Expanse" pg. 115
Your face has a particularly off-putting appearance. You are trained in Intimidation (or another skill of your choice if you were already trained in Intimidation) and gain the Intimidating Glare skill feat as a bonus feat.  

Insightful Goloma

  • From "Lost Omens: The Mwangi Expanse" pg. 115
You've learned to watch for telltale signs of dangerous sentiments to help you avoid trouble. You gain a +1 circumstance bonus to your Perception DC against attempts to Lie to you and your Perception checks to Sense Motive.  

Vicious Goloma

  • From "Lost Omens: The Mwangi Expanse" pg. 115
The chitin on your hands forms powerful claws that allow you to defend yourself. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.  

Vigilant Goloma

  • From "Lost Omens: The Mwangi Expanse" pg. 115
You've learned to be aware of not just obvious physical dangers, but also noticeable magical threats. You can cast the detect magic cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. In addition, your awareness allows you to notice magical traps easier than others. Your proficiency rank in Perception is considered one step better when attempting to detect magical traps. (Trained is considered expert, expert is considered master, and master is considered legendary).  

Goloma Ancestry Feats

 

1st Level


 
Catch the Details - Feat 1
GOLOMA

Description
  • From "Lost Omens: The Mwangi Expanse" pg. 116
You are quick at recognizing broad details about people and things around you. You are trained in Society and gain the Eye for Numbers skill feat. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice.
 
Goloma Courage - Feat 1
GOLOMA

Description
  • From "Lost Omens: The Mwangi Expanse" pg. 116
The most important thing you've learned living with fear is how to overcome it. When you roll a success on a saving throw against a fear effect, you get a critical success instead. In addition, you gain a +1 circumstance bonus to Will saves against fear effects and a +2 circumstance bonus to your Will DC against attempts to Demoralize you.
 
Goloma Lore - Feat 1
GOLOMA

Description
  • From "Lost Omens: The Mwangi Expanse" pg. 116
You lived an insulated life focused on avoiding danger. You gain the trained proficiency rank in Stealth and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goloma Lore.
 
Peirce The Darkness - Feat 1
GOLOMA

Requirements Low Light Vision
Description
  • From "Lost Omens: The Mwangi Expanse" pg. 116
Your eyes have adapted to see in all circumstances, even without the assistance of light. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness you see in black and white only.
Special
You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.
 
Watchful Gaze - Feat 1
CONCENTRATEGOLOMA


Action

Description
  • From "Lost Omens: The Mwangi Expanse" pg. 116
You use your many eyes to look in all directions at once, making you extremely observant for a short period of time. You gain all-around vision until the start of your next turn. This lets you see in all directions and prevents you from being flanked.
 

5th Level


 
Ambush Awareness - Feat 5
GOLOMA

Description
  • From "Lost Omens: The Mwangi Expanse" pg. 116
You gain a +2 circumstance bonus to Perception checks attempted as initiative rolls. Additionally, if your initiative roll result is tied with that of an opponent, you go first, regardless of whether you rolled Perception or not.
 
Protective Claws - Feat 5
GOLOMA

Description
  • From "Lost Omens: The Mwangi Expanse" pg. 117
The chitin on your claws is so hard you can defend against attacks with them. Your claw unarmed attack from the vicious goloma heritage gains the parry weapon trait.
 

9th Level


 
Constant Gaze - Feat 9
GOLOMA

Requirements Watchful Gaze Feat
Description
  • From "Lost Omens: The Mwangi Expanse" pg. 117
Your eyes keep a continual watch for dangers from all sides. You can't be flanked by creatures of your level or lower, even when you haven't used Watchful Gaze.
 
Defensive Instincts - Feat 9
GOLOMA

Description
  • From "Lost Omens: The Mwangi Expanse" pg. 117
Your body tenses up when surrounded, putting you on edge just enough to anticipate an attack. You gain a +1 circumstance bonus to AC until the beginning of your next turn and Step.
 

13th Level


 
Arcane Sight - Feat 13
GOLOMA

Requirements The Ability to Cast the Detect Magic Cantrip
Description
  • From "Lost Omens: The Mwangi Expanse" pg. 117
You've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things. When you are Searching, you also gain the benefits of Detect Magic unless you choose not to. See page here for more information about exploration activities.
 
See the Unseen - Feat 13
GOLOMA

Description
  • From "Lost Omens: The Mwangi Expanse" pg. 117
You notice things that others can't see at all. While you're adjacent to an undetected creature of your level or lower, it is instead only hidden from you. You only need a successful DC 5 flat check to target a hidden creature.
 

17th Level


 
True Gaze - Feat 17
ARCANECONCENTRATEDIVINATIONGOLOMA

Description
  • From "Lost Omens: The Mwangi Expanse" pg. 117
When you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones. When you use True Gaze, you gain the effects of a 6th-level true seeing spell, using your Perception modifier for the counteract check.
Applications Once Per Hour
Rarity
Rare
Hit Dice
8
Size
Medium
Speed
30
Ability Boosts
Wisdom, Free
Languages
  • Sylvan
  • Goloma
  • Additional languages equal to your Intelligence modifier if it’s positive. Choose from the list of common Languages‌ and any other languages to which you have access (such as the languages prevalent in your region)
Traits
Goloma, Humanoid
Eyes in Back
You have eyes that point in several different directions and instinctively notice movement in the peripheries of your vision. When you use the Seek basic action, you can look for creatures in two areas instead of one. If precision is necessary, you can select two 30-foot cones or 15-foot bursts within line of sight instead of one.
Mature at
18 years
Lifespan
80
Average Height
220cm
Average Weight
120kg (26 Bulk)

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