BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Wahlannde Suleyk

"Yer in luck, boy. Climb this ridge quickly now, there's a wee break in the clouds comin', and unless my recollection's off ye'll be able to see clear to the top of the Worldspike. A rare gift, that. Spent my whole life in these mountains, only seen it twice before. Best omen ye'll find, I guarantee it. First time I saw it was only hours before I met his lordship and he gave me my freedom. I've worked it out since, and I swear the second time I laid eyes on it was near to the moment when my daughter Jess was born, may Lynna ease her crossing. Don't ye worry none if ye don't believe in such things: ye soon will. Besides... the sight is mighty worthy all on its own."  
— Steven of Highcrossing, moments before his charge was revealed to be his daughter, returned alive

Purpose / Function

The oldest and greatest of wizard's towers sits atop the world's largest intersection of leylines, making its construction enormously more difficult due to their arcane influence, but now that it is completed provides enormous benefits to the surrounding area, the tower, and those inside it. Linking such a large nexus of leylines has essentially welded two continental shelves together, greatly reducing the incidence of earthquakes in what was once a very seismically dangerous area and reinforcing the tower by making it the linchpin, for all intents and purposes a fixed point. The tower constantly channels the leylines' energy through its foundation, monitoring the flow of magic throughout the world even as it siphons power into its upper reaches for use by its masters.   The tower is the primary research venue for the Wizards of Wahlann, housing dozens of libraries, alchemy labs, and other arcane facilities, while also serving as the headquarters and primary way-station for their more outwardly focused members. Finally, it also carries out the more mundane functions required of a structure filled with so many souls: it has living spaces, common areas, dining locations, storage, etc.

Alterations

None are known, but the tower has stood far longer than the memory of the mortal races extends and the wizards do not share their records with outsiders under any circumstances.

Architecture

Wahlannde Suleyk pierces a full kilometer into the heavens, making it the tallest man-made construction in the known world. It is a hexagonal based pyramid that changes in material and construction as it reaches ever skyward. The base of the tower appears to be carved from a single grey stone and merges perfectly with the ground; what was once a mountain has been carved away, leaving only the tower. This section bears thousands of runes and arcane circles carved into its sides, the most famous of which is the Seal of Wahlannde Suleyk, a circle of ancient text carved into the rock just above the ending of the path leading to the tower. The circle appears to change in size based on its beholder, and legend states that for those who know its secrets, it serves as the only entrance to the tower.

The next section begins almost four hundred meters up, and appears crystalline in structure. The walls here are perfectly smooth and colored a slightly translucent blue streaked with purple that seems to glow at night. The crystal continues upwards for around three hundred meters, reaching a total height of seven hundred meters before giving way to two hundred meters of white marble decorated in the ancient sun elf style, littered with columns and statues of what are assumed to be important figures of the era in which the tower was raised, perhaps even the original members of its namesake organization.
With exactly one hundred meters left to rise, the tower abruptly transitions into a brilliant silvery metal theorized to be platinum or even mithril. The metal cap of Wahlannde Suleyk is unadorned, nearly featureless in comparison to the tower's vibrant lower sections. At its very peak, the six sides converge to a point so sharp, it's rumored to have pierced the hide of an ancient dragon trying to roost there in ages past. The top of the tower is often above the cloud layer, leading to many superstitions in the surrounding area about what it portends when the sky is clear enough for the gleaming metal to show through.

History

For as far back as mortal memory can reach the Worldspike has been the headquarters, laboratory, and home of the Wizards of Wahlann. The wizards are known to serve a master known as Cilnethi Glearthumnal Leanvina, but it has never been clear whether this is a god, a person, or a title. Mysterious as they are, they remain one of the most powerful organizations in the world and the oldest by far, being the only one known to have continued uninterrupted through the Dark Ages.
 
Its more common sobriquet is a source of continual amusement to the inhabitants of the tower, and fuels more than a few good-natured jokes at the expense of the Orsskan in their number. It's really not their fault that their accent makes the words sound like "world spike" and it was just the luck of the draw that the wizard the world remembers was fresh off the boat, so to speak. In any case, the name stuck; now it's too common and frankly too apt for even widespread knowledge of the original name to dislodge it.
 
The tower itself has stood through seven Great Demon Wars, once weathering a siege commanded by Molvan the Breaker for over a decade. Wahlannde Suleyk bears the marks of these and countless other conflicts, but is as structurally sound as the day it was raised. In fact, it is commonly thought that its scars make it even grander.
Alternative Names
Worldspike
Type
Tower, Mage
Parent Location
Owning Organization

Comments

Please Login in order to comment!
Feb 15, 2019 23:51

I really like this article! The quote is an amazing start and really sets the mood. I would recomend using a bit of bbc, maybe make a few paragraphs or columns here and there to break up the content :D   Another idea is to add a cover photo, it really gives a lot.   Also, have anyone ever managed to sneak into the tower? If so, what happened?? :3

Grab your hammer and go worldbuild! :3
Feb 16, 2019 00:04

Thanks for the comment! I'm pretty new to bbc, but I'll play around with it some more before too much longer, and I could for sure see breaking up the text once I'm more familiar with it.   I definitely agree with you on the cover photo idea, but I'm not much of an artist. Someday I'll probably get around to commissioning some of the important stuff in my world, and the Worldspike definitely qualifies once I do.   There have been a few people to make it into the tower over the millennia, they always come out healthy and well fed -on one notable occasion as the newest member of the Wizards of Wahlann- but apart from her they invariably have trouble recalling the experience once they leave. ;p

Feb 16, 2019 00:13

Oh that's very interesting!! XD   an idea would be to make a drop cap, just take the first letter of the first paragraph and write [..dc]T[../dc]he (without the dots of course.   That would look like The

Grab your hammer and go worldbuild! :3
Feb 16, 2019 00:14

Okay wow it moved my T, but you get the feel :3

Grab your hammer and go worldbuild! :3
Feb 16, 2019 02:09

I really liked this. The idea of the Worldspike is also a nice concept. But why is it that it is so rare to see the top of the spike? Wouldn't the clouds move more frequently up there? And do the people look to the Worldspike as something to be worshiped (e.g. a deity) or simply as an impressive structure? Overall, good worldbuilding.

Feb 16, 2019 02:57

I appreciate the comment! There's no real secret to the cloud aspect, Wahlann-Suleyk just happens to have been built in a very cloudy part of the world, or if it is caused by the tower it's been so long that no one in-universe would remember it. It is complicated slightly by the fact that it needs to be a clear day and there need to be no mountains between you and the tower.   It's possible that there are some people who worship the great god Worldspike (people in my world and peasants in particular are very superstitious) but most of them know what it is. The ones closest to it interact with the wizards who live there on a fairly regular basis.

Feb 16, 2019 15:19 by Keontez George

Vividly written article. I can appreciate the quote and the explanation in the lower paragraph about the superstitions around seeing the top of the spire. Good stuff.

Feb 18, 2019 04:58

Thanks for the comment! I was really happy with the quote, I'm glad other people like it too.

Feb 17, 2019 15:10

This is a great article, and I love the idea of it meeting on intersecting leylines. Three questions: 1: How is the tower so tall. Even with modern technology, we are only recently acquiring the technology to build so high. I assume some kind of enchantment? 2: Again with structure, how has it managed to survive so many attacks? Does it have a fighting force? It hardly seems practical to mount a catapult on the top, considering the top is a kilometre up. Again, perhaps an enchantment? 3: How have the creators of the tower managed to locate the leylines? Is there a method to locating leylines? Does it require tools or can all wizards, or even all people do it?

Feb 17, 2019 15:15

Also, I don’t know if this is just me, but the link provided in discord seems to lead to your world.

Feb 18, 2019 05:20

Ah. I bet that's because I changed the name of the article since I posted it? I'll see about editing the post with a new link.   Anyway, Thank you for your comment!   1: Sort of enchantment? Magic was used to put everything in place, so the techniques involved are on par with or more advanced than what we have access to today, but there's not an enchantment constantly keeping it standing upright. Well, there *kinda* is, but more on that in the answer to number 3.   2: It doesn't have an army, but the wizards who live inside are among the most powerful in my world, so most opponents would probably prefer the army. And as far as the tower's durability goes, enchantments are a big part of it. I have a bunch of different ideas for the mechanics of it, and I want to only choose one or two, so no details on that yet.   3: There are tools for finding leylines, wizards of sufficient power can find them without tools, and anyone can find them provided they're smart and have a lot of geologic record to look at. My world doesn't have a mantle, so the real life version of plate tectonics doesn't happen. Instead, the leylines pull on the world as they shift in response to powerful magic. So, if you have a record of the movement of the continental plates and an understanding of the that relationship you can chart leylines. That's also the "kinda" enchantment: the tower has fixed the leylines in place by drawing on them and by being such a powerful source of magic, which has essentially fused two continental plates together and turned the tower into a fixed point.   So anyway, there's way more than you wanted to know about that! I think I was overcompensating for the lack of worldbuilding I got to do today.