Troll Hostilities
Trolls have grown more common and more aggressive along the borders of the kingdom, and their attacks on travelers, hunters, and others coming and going from the kingdom undermine the nation’s sense of safety and well-being.
The event then continues to repeat during every Kingdom turn’s event phase automatically until it is resolved, in addition to any other potential events that might take place during the turn.
Kingdom Skill Defense; Leader Warden
Critical Success The trolls are rebuffed with ease, with no damage to the kingdom.
Success Kingdom forces manage to hold the trolls back, but worry still spreads—increase Unrest by 1.
Failure The trolls manage to slaughter a few victims despite the kingdom’s best efforts. Increase Unrest by 1d4 and Decay by 1.
Critical Failure As Failure, but the trolls manage to also invade the kingdom and raze some of its lands. If the kingdom has any Farmlands, one randomly determined Farmland is reduced back to its original terrain and must be rebuilt. If it has no farmlands, one hex near Hargulka's territory is lost.
Resolution This event ends once the PCs defeat Hargulka
The event then continues to repeat during every Kingdom turn’s event phase automatically until it is resolved, in addition to any other potential events that might take place during the turn.
Kingdom Skill Defense; Leader Warden
Critical Success The trolls are rebuffed with ease, with no damage to the kingdom.
Success Kingdom forces manage to hold the trolls back, but worry still spreads—increase Unrest by 1.
Failure The trolls manage to slaughter a few victims despite the kingdom’s best efforts. Increase Unrest by 1d4 and Decay by 1.
Critical Failure As Failure, but the trolls manage to also invade the kingdom and raze some of its lands. If the kingdom has any Farmlands, one randomly determined Farmland is reduced back to its original terrain and must be rebuilt. If it has no farmlands, one hex near Hargulka's territory is lost.
Resolution This event ends once the PCs defeat Hargulka
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