Barbarian Retainers
Reaver
STR
-5
DEX
-5
CON
-5
INT
-5
WIS
-5
CHA
-5
3RD-LEVEL (3/DAY): Invulnerable (Reaction). The reaver ignores all damage taken from one attack. 5TH-LEVEL (3/DAY): Frenzy. The reaver immediately makes three attacks with its signature attack that score a critical hit on a 18–20. 7TH-LEVEL (1/DAY): Fearful Yawp. The reaver roars with bestial might. Enemies within 30 feet must make a Wisdom saving throw or become frightened. On each of its turns, a frightened creature must take the Dash action and move away from the reaver by the safest route unless there is nowhere to move. If the frightened creature does not have line of sight to the reaver at the end of its turn, it can make a Wisdom saving throw. On a successful save, the condition ends.
Actions
SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Spirit Warden
STR
-5
DEX
-5
CON
-5
INT
-5
WIS
-5
CHA
-5
3RD-LEVEL (3/DAY, BONUS ACTION): Grizzly Resistance. The spirit warden and its leader have resistance to all damage until the end of the spirit warden’s next turn. 5TH-LEVEL (3/DAY, BONUS ACTION): Raptor Dive. The spirit warden uses the Dash action. This movement does not provoke opportunity attacks. 7TH-LEVEL (1/DAY): Ferocious Whirlwind. The spirit warden immediately makes an attack with its signature attack against all adjacent enemies. Hits deal an extra 6 (1d12) slashing damage.
Actions
SIGNATURE ATTACK: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
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