Bard Retainers
Loremaster
STR
-5
DEX
-5
CON
-5
INT
-5
WIS
-5
CHA
-5
3RD-LEVEL (3/DAY, REACTION): Insult. After a creature the loremaster can see within 60 feet makes an attack, ability check, or damage roll, the loremaster can roll a d6 and subtract the result from that creature’s result. 5TH-LEVEL (3/DAY): Soothing Song. The loremaster plays an inspiring tune, allowing all allies within 60 feet to spend a Hit Die in order to roll that die and regain hit points equal to the roll plus the ally’s Constitution modifier. 7TH-LEVEL (1/DAY): fireball
Actions
SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Troubadour-warrior
STR
-5
DEX
-5
CON
-5
INT
-5
WIS
-5
CHA
-5
3RD-LEVEL (3/DAY, REACTION): Cheer. After an ally within 60 feet that the troubadour-warrior can see makes an attack, roll a d6 and add the result to the ally’s result. 5TH-LEVEL (1/DAY, REACTION): Bolstering Praise. After an ally hits an enemy creature, the troubadour-warrior can convert the hit into a critical hit. 7TH-LEVEL (3/DAY, REACTION): Distracting Taunt. When a creature the troubadour-warrior can see within 60 feet hits the leader of the troubadour-warrior, the troubadour-warrior can taunt the creature, forcing it to make a Charisma saving throw. On a failed save, its attack automatically misses.
Actions
SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
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