Bard Retainers

Loremaster

Medium humanoid (any), any
Armor Class: Light (AC 13)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

-5

DEX

-5

CON

-5

INT

-5

WIS

-5

CHA

-5

Saving Throws: Dexterity, Charisma
Skills: Arcana, History, Performance
Senses: As base race.
Languages: Common, Native

3RD-LEVEL (3/DAY, REACTION): Insult. After a creature the loremaster can see within 60 feet makes an attack, ability check, or damage roll, the loremaster can roll a d6 and subtract the result from that creature’s result.   5TH-LEVEL (3/DAY): Soothing Song. The loremaster plays an inspiring tune, allowing all allies within 60 feet to spend a Hit Die in order to roll that die and regain hit points equal to the roll plus the ally’s Constitution modifier.   7TH-LEVEL (1/DAY): fireball

Actions

SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

 

Troubadour-warrior

Medium humanoid (any), any
Armor Class: Light (AC 13)
Hit Points: Health Levels equal to their levels.
Speed: 30 ft

STR

-5

DEX

-5

CON

-5

INT

-5

WIS

-5

CHA

-5

Saving Throws: Dexterity, Charisma
Skills: Deception, Performance, Persuasion
Senses: As base race.
Languages: Common, Native

3RD-LEVEL (3/DAY, REACTION): Cheer. After an ally within 60 feet that the troubadour-warrior can see makes an attack, roll a d6 and add the result to the ally’s result.   5TH-LEVEL (1/DAY, REACTION): Bolstering Praise. After an ally hits an enemy creature, the troubadour-warrior can convert the hit into a critical hit.   7TH-LEVEL (3/DAY, REACTION): Distracting Taunt. When a creature the troubadour-warrior can see within 60 feet hits the leader of the troubadour-warrior, the troubadour-warrior can taunt the creature, forcing it to make a Charisma saving throw. On a failed save, its attack automatically misses.

Actions

SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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