Cleric Retainers

Curate

Medium humanoid (any), any
Armor Class: Medium (AC 15)
Hit Points:
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Wisdom
Skills: History, Religion
Senses: As base race
Languages: Common, Native

3RD-LEVEL (3/DAY): suggestion   5TH-LEVEL (1/DAY): nondetection   7TH-LEVEL (1/DAY): confusion

Actions

SIGNATURE ATTACK: sacred flame

 

Exorcist

Medium humanoid (any), any
Armor Class: Medium (AC 15)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Wisdom
Skills: Medicine, Religion
Senses: As base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): scorching ray   5TH-LEVEL (1/DAY): fireball   7TH-LEVEL (1/DAY): wall of fire

Actions

SIGNATURE ATTACK: sacred flame

 

Healer

Medium humanoid (any), any
Armor Class: Heavy (AC 18)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Wisdom
Skills: : Insight, Medicine
Senses: As base race.
Languages: Common, Native

3RD-LEVEL (5/DAY): Minor Heal. An ally the healer can see within 30 feet regains 7 (1d8 + 3) hit points.   5TH-LEVEL (3/DAY): revivify   7TH-LEVEL (3/DAY): guardian of faith

Actions

ORISON: As an action, choose an ally the healer can see within 30 feet. On its next attack or saving throw roll, roll a d4 and add the result to the ally’s result.

 

Shadow Priest

Medium humanoid (any), any
Armor Class: Medium (AC 15)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Wisdom
Skills: Deception, Stealth
Senses: As base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): pass without trace   5TH-LEVEL (3/DAY): dispel magic   7TH-LEVEL (1/DAY): dimension door

Actions

SIGNATURE ATTACK: sacred flame

 

Stormspeaker

Medium humanoid (any), any
Armor Class: Heavy (AC 18)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Wisdom
Skills: Persuasion, Religion
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): shatter   5TH-LEVEL (1/DAY): call lightning   7TH-LEVEL (1/DAY): ice storm

Actions

SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.

 

Warden

Medium humanoid (any), any
Armor Class: Medium (AC 15)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Wisdom
Skills: History, Medicine
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): spike growth   5TH-LEVEL (1/DAY): wind wall   7TH-LEVEL (3/DAY): dominate beast

Actions

SIGNATURE ATTACK: poison spray

 

Battle Priest

Medium humanoid (any), any
Armor Class: Heavy (AC 18)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Wisdom
Skills: Insight, Persuasion
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): spiritual weapon   5TH-LEVEL (1/DAY): spirit guardians   7TH-LEVEL (1/DAY): banishment

Actions

SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

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