Druid Retainers
Mystic
STR
16 +3
DEX
16 +3
CON
16 +3
INT
16 +3
WIS
18 +4
CHA
16 +3
3RD-LEVEL (3/DAY): moonbeam 5TH-LEVEL (1/DAY): call lightning 7TH-LEVEL (1/DAY): ice storm
Actions
SIGNATURE ATTACK: poison spray
Skinwalker
STR
16 +3
DEX
16 +3
CON
16 +3
INT
16 +3
WIS
18 +4
CHA
16 +3
3RD-LEVEL (3/DAY): Transform – Dire Wolf. The skinwalker assumes the shape of a dire wolf for 1 minute. While in this form, the skinwalker’s signature attack deals 10 (2d6 + 3) piercing damage. Its movement increases to 50 feet, it gains advantage on Wisdom (Perception) checks that rely on hearing or smell, and it has advantage on attack rolls against a creature if at least one of the skinwalker’s allies is within 5 feet of the creature and the ally isn’t incapacitated. A skinwalker can only be in one form at a time. 5TH-LEVEL (3/DAY): Transform – Allosaurus. The skinwalker assumes the shape of an allosaurus for 1 minute. While in this form, the skinwalker’s signature attack deals 15 (2d10 + 4) piercing damage. Its movement increases to 60 feet, and if it moves at least 30 feet straight toward a creature and then hits it with its signature attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone and the skinwalker can make a signature attack against it as a bonus action. A skinwalker can only be in one form at a time. 7TH-LEVEL (3/DAY): Transform – Giant Scorpion. The skinwalker assumes the shape of a giant scorpion for 1 minute. While in this form, the skinwalker’s Armor Class increases to 17, and its signature attack deals 7 (1d10 + 2) piercing damage and forces the target to make a Constitution saving throw or take 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. A skinwalker can only be in one form at a time.
Actions
SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
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