Druid Retainers

Mystic

Medium humanoid (any), any
Armor Class: Medium (AC 15)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Wisdom
Skills: Arcana, Insight
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): moonbeam   5TH-LEVEL (1/DAY): call lightning   7TH-LEVEL (1/DAY): ice storm

Actions

SIGNATURE ATTACK: poison spray

 

Skinwalker

Medium humanoid (any), any
Armor Class: Medium (AC 15)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Intelligence, Wisdom
Skills: Nature, Survival
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): Transform – Dire Wolf. The skinwalker assumes the shape of a dire wolf for 1 minute. While in this form, the skinwalker’s signature attack deals 10 (2d6 + 3) piercing damage. Its movement increases to 50 feet, it gains advantage on Wisdom (Perception) checks that rely on hearing or smell, and it has advantage on attack rolls against a creature if at least one of the skinwalker’s allies is within 5 feet of the creature and the ally isn’t incapacitated. A skinwalker can only be in one form at a time.   5TH-LEVEL (3/DAY): Transform – Allosaurus. The skinwalker assumes the shape of an allosaurus for 1 minute. While in this form, the skinwalker’s signature attack deals 15 (2d10 + 4) piercing damage. Its movement increases to 60 feet, and if it moves at least 30 feet straight toward a creature and then hits it with its signature attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone and the skinwalker can make a signature attack against it as a bonus action. A skinwalker can only be in one form at a time.   7TH-LEVEL (3/DAY): Transform – Giant Scorpion. The skinwalker assumes the shape of a giant scorpion for 1 minute. While in this form, the skinwalker’s Armor Class increases to 17, and its signature attack deals 7 (1d10 + 2) piercing damage and forces the target to make a Constitution saving throw or take 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. A skinwalker can only be in one form at a time.

Actions

SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

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