Farmer Artisan
Build a stronghold, attract a few farmers, and pretty soon you have a village! That’s how new towns get started. As carpenters harvest the trees around your stronghold, exposing fertile earth, farmers come to work the land. They bring with them trade, roads, order. Without farms and farmers, your stronghold is just a mysterious tower in the middle of the forest, little known and avoided by locals. With farmers, it’s the beginning of a town. Part of the great network of civilization. The buildings, shops, and homes we associate with a village begin as a market, temporarily erected by the local farmers at the crossroads by the stronghold. From here they sell their excess production, the taxes of which benefit the lord, which benefits everyone.
THE MARKET: Farmers represent a substantive technological improvement over hunting and gathering. A farm with crops and domesticated animals can produce many times the food required to sustain the farmer’s family. The excess is traded via carters who regularly pass through and buy and sell at the local market. Taxing this commerce provides income for the lord of the stronghold. The stronghold produces 100 gp per season per farmer on your land. Farmers also enjoy having a place to drink ale, talk, and relax after a hard day’s work before they return home to their families. This place is called a tavern, and thus is a small town born.
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