Fighter Retainers

Knight-Sorcerer

Medium humanoid (any), any
Armor Class: Heavy (AC 18)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

18 +4

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

16 +3

CHA

16 +3

Saving Throws: Strength, Constitution
Skills: Arcana, Insight
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): shield   5TH-LEVEL (3/DAY): thunderwave   7TH-LEVEL (3/DAY, BONUS ACTION): Spellblade. The knight-sorcerer casts firebolt.

Actions

SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

 

Warlord

Medium humanoid (any), any
Armor Class: Heavy (AC 18)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

18 +4

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

16 +3

CHA

16 +3

Saving Throws: Strength, Constitution
Skills: Athletics, Intimidation
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): Commanding Strike. The warlord makes its signature attack and selects an ally within 30 feet who can see and hear the warlord and has line of sight to the target of the signature attack. That ally makes a weapon attack against the target.   5TH-LEVEL (3/DAY): Charge. The warlord takes a signature attack and selects an ally, who can immediately move up to 30 feet and make an attack or cast a spell.   7TH-LEVEL (3/DAY): Rallying Cry. All allies within 60 feet gain 3d8 temporary hit points.

Actions

SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

 

Knight of the Green Order

Medium humanoid (any), any
Armor Class: Heavy (AC 18)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

18 +4

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

16 +3

CHA

18 +4

Saving Throws: Strength, Wisdom, Charisma
Skills: Insight, Religion
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): Twisting Vines. The knight makes a signature attack. On a hit, the target is restrained. It can make a Strength (Athletics) or Dexterity (Acrobatics) check on its turn to escape. If it escapes, the vines wither and die.   5TH-LEVEL (1/DAY): entangle   7TH-LEVEL (1/DAY): moonbeam

Actions

SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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