Fighter Retainers
Knight-Sorcerer
STR
18 +4
DEX
16 +3
CON
16 +3
INT
16 +3
WIS
16 +3
CHA
16 +3
3RD-LEVEL (3/DAY): shield 5TH-LEVEL (3/DAY): thunderwave 7TH-LEVEL (3/DAY, BONUS ACTION): Spellblade. The knight-sorcerer casts firebolt.
Actions
SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Warlord
STR
18 +4
DEX
16 +3
CON
16 +3
INT
16 +3
WIS
16 +3
CHA
16 +3
3RD-LEVEL (3/DAY): Commanding Strike. The warlord makes its signature attack and selects an ally within 30 feet who can see and hear the warlord and has line of sight to the target of the signature attack. That ally makes a weapon attack against the target. 5TH-LEVEL (3/DAY): Charge. The warlord takes a signature attack and selects an ally, who can immediately move up to 30 feet and make an attack or cast a spell. 7TH-LEVEL (3/DAY): Rallying Cry. All allies within 60 feet gain 3d8 temporary hit points.
Actions
SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Knight of the Green Order
STR
18 +4
DEX
16 +3
CON
16 +3
INT
16 +3
WIS
16 +3
CHA
18 +4
3RD-LEVEL (3/DAY): Twisting Vines. The knight makes a signature attack. On a hit, the target is restrained. It can make a Strength (Athletics) or Dexterity (Acrobatics) check on its turn to escape. If it escapes, the vines wither and die. 5TH-LEVEL (1/DAY): entangle 7TH-LEVEL (1/DAY): moonbeam
Actions
SIGNATURE ATTACK: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Comments