Guild Apprentice
You are now a journeyman, a craftsman on their way to being a master. Underneath any other goals or eccentricities you may have, you are also always looking to create your masterpiece- the thing that will prove to the other masters that you are one of them.
Skill Proficiencies: Diplomacy, Insight
Tool Proficiencies: One Tool Kit represented by your chosen guild.
Languages: Choose one language based on the most common trade partners of your area.
Equipment: Tool Kit, merchant’s scales, appraisal kit, commoner’s clothing. Pouch containing 30 GP
Feature: Guild Gopher – The guilds will almost always have work for young members. Going to a local guild rep can yield potential rewards for things like: acquiring materials, securing trades, crafting items, or assassinating those who abuse the Guild Seals.
Special: Guild Apprentices become Journeymen upon adulthood. From there, the race is on to become Masters of their craft. To accomplish this, they must present their Masterpiece to a council of Masters, which are usually found in cities. Masterpieces are crafts that display the Journeyman is ready to become a Master, as in of a quality acceptable from someone with such a rank.
You must choose: Which Guild are you a member of?
d8 Special
1 I am a Stonemason
2 I am a Teamster
3 I am a Jeweler
4 I am a Weaponsmith
5 I am an Armorsmith
6 I am a Brewer
7 I am a Knifeman
8 I am a member of the Thieves’ Guild.
Suggested Characteristics
d8 Personality Trait
1 I am loyal to my guild, and will extoll its virtues over other, lesser guilds at every opportunity.
2 I am a greedy cuss, and I never EVER make a transaction without negotiation.
3 My first response to every situation is to use my chosen tools. I’m a hammer, and the world is full of nails.
4 Making things with my hands is the purest form of joy for me.
5 I will always stop to look at the craftsmanship of items or edifices I pass by.
6 I am always on the lookout for inspiration for my Masterpiece.
7 I put forward a silly and frivolous air to disarm those around me while I am secretly calculating.
8 I work hard, and I play hard.
d6 Ideal
1 Charity. I donate a portion of my profits and labor for a good cause. (Good)
2 Greed. I would charge my own mother double if I could get away with it. (Evil)
3 Free Market. Laissez-faire is a guarantor of prosperity. (Chaotic)
4 Regulator. Regulations ensure that everyone gets fair treatment and ensures the strength of the guilds. (Lawful)
5 Excellence. My masterwork will be a thing dismissed as legend by future archaeologists. (Apathetic)
6 Advancement. My career is what really matters. (Any)
d6 Bond
1 My master still checks up on me, admonishing me whenever I step out of line.
2 I will make my master proud.
3 I owe the guild money for a loan I gambled away.
4 My master used to play me against another apprentice. We are still enemies today.
5 On the cusp of my adulthood, my master was assassinated. I will avenge him.
6 My master turned out to be a thief or con man. The stain still haunts me.
d6 Flaw
1 I was apprenticed against my will. I hate my career.
2 I am arrogant. Why haven’t they accepted my masterpieces?!
3 I am not above skullduggery and fraud to advance. It’s sort of my go-to actually.
4 I hate other guilds. Professional jealousy and abuse abounds.
5 I judge people who can’t craft anything with their own hands.
6 I think my customers and patrons are all rubes, and sometimes the contempt slips out.
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