Jehav
"Fighting on the field of honor is a barbaric practice that should be banned across the Confederation. At least, that's what I say in Cambreath. I'll happily stand up if challenged in Eldermeare."
~Seak Beardo Von Shmit, of Abide and Seak's Bizarre Bazaar
History
The need for violent, ambitious or prideful men to engage in a little harmless bloodletting was a common problem in the early days following the Rape of Tilane. Many tribal leaders developed a system over time to minimize the loss of life, and to give ample time for injured parties to cool off before they decided whether they really needed to go along. For offenses that required justice such as theft or violence, they developed the Gelding.
For matters of honor, they used the jehav. The ritual has been tweaked over time, but the intent remains the same: settle injuries to pride that clearly don't violate any laws, and to settle them without killing or crippling potential Balatari.
Execution
One combatant will challenge another. How this happens varies slightly, but it usually involves striking a symbolic blow and issuing a verbal challenge. The challenged must then accept. The challenge takes place the next day, either at dawn, at noon, or at dusk at the choice of the challenger. The challenged chooses the distance of the fight: unarmed, melee or ranged. Special duels are observed by priests and by mages of rhetoric and magic.
The
Sheriff or perhaps the Magistrate will be responsible for ensuring that the combatants arrive safely the next day, and that they will have no further direct contact. Seconds and intermediaries negotiate the further details, specifically what is at stake. Generally this involves some sort of apology, confession, or restitution.
At the appointed time, the combatants are brought out to the appointed place, and stood at a distance of 30 feet. They are given their weapons, if any, which remain holstered. The officiant (the magistrate or sheriff) will then ask, "Do you still stand?" And both participant respond either "Aye" or "Nay." The officiant will ask three times, and on the third response the combatants draw and attack. If either combatant responds "Nay," the duel is off and they implicitly agree to pay the restitution, at which time honor is considered satisfied.
If the duel commences, the combatants attack. The duel continues until either one combatant cannot continue or one combatant has yielded. The officiant is responsible for ensuring that someone is on hand to prevent the loser from dying, though typically the combatants will split the doctor's fees and material costs.
Participants
Duels require two combatants, a second for each combatant, an officiant, and a healer.
Witnesses are also common.
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