Virtues
The Seven Virtues can be described as a 'habitual and firm disposition to do good.' Most sentinet have at least one virtue, a good quality that they can be said to exemplify. Virtues do not necessarily mean 'nice,' as any paladin may attest. Ideally, the Virtues, like the Vices, are more than just simply good, they are the good from which more good springs.
Charity
Charity is the desire and ability to see the good in others, and to bring it out and encourage it. Charity is the ideal virtue of leaders and kings. With Charity comes discernment; the ability to know how to apply one's energies in order to bring out the good, and know when such efforts may not be useful.
Chastity
Chastity is a resistance to outside temptations. Whether this comes in faithfulness in love and friendship, a resistance to bribery or seduction, or total aestheticism, those who are chaste are some of the most frustrating for the forces of evil. Chastity is often considered a trait of sages and incorruptible judges or guards.
Diligence
Diligence is a careful persistence, a desire to accomplish one's goals in the face of adversity. Diligence is the trait of artists, farmers, and laborers, those who take spiritual solace in hard work.
Humility
Humility is a radical knowledge of self, accurate assessment of ones' own abilities and failings, and the ability to apply one's strengths and flaws to the betterment of the world. Those who are humble understand that they are only a small part of a larger world, and will do their part accordingly. Such is the attitude of soldiers and priests.
Kindness
A desire to improve the world through deed and example. Mercy and justice both fall under this category, as does the "Golden Rule". Knights, judges, and folk heroes ideally exemplify this virtue.
Patience
Tolerance of provocation without frustration or anger. The ability to take failures and obstacles in stride. The Patient will not act rashly. This is the virtue of strategists, planners, and architects.
Temperance
Moderation of internal desires, self-control. Like Chastity, Temperance is the ability to resist temptation. The resistance of Temperance, however, is against temptations from within. One's own lusts and gluttonies are controlled, and such an example an be inspiring to those around the Temperate. This is a good virtue for spies, alchemists, and brewers, or any profession that requires strict self control.
Vices
Vices are more than mere sins. Vices are self destructive, self degrading, and in some way contagious. Vices harm those hurt by the vice-ridden.
Envy
Envy can be described as a sad or resentful covetousness towards the traits or possessions of someone else. It can lead to thievery, political backstabbing, and treason.
Gluttony
Gluttony is the habitual overindulgence and overconsumption of anything to the point of waste. It can lead to shortages, addiction, and harmed health.
Greed
Greed is an inordinate desire to acquire or possess more than one needs, especially with respect to material wealth. Worse than hoarding, the accompanying miserliness involved with greed leads one to neglect those around them, inevitably creating degradation in any sphere of influence that the greedy have. Greed is difficulty resisting outside temptation.
Lust
Lust is intense or unbridled desire, usually but not always sexual, to the point of selfishness and harm to oneself or the object of desire. Lust is difficulty managing internal temptations.
Pride
Pride, to the point of hubris, is a love of self to the contempt of others. It is a blindness to one's own flaws and abilities. It is the sin of kings and dragons.
Sloth
Sloth has been defined as a failure to do things that one should do. By this definition, evil exists when "good" people fail to act. Sloth is considered equally repugnant at all levels of society.
Wrath
Wrath is uncontrolled feelings of anger, rage, and even hatred. The desire to destroy the object of wrath even to the detriment of oneself or the innocent, and to take umbrage long before an offense rises to the level of justified ire.
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