Ranger Retainers

Beast Lord

Medium humanoid (any), any
Armor Class: Medium (AC 15)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

18 +4

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Strength, Dexterity
Skills: Nature, Stealth
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): Hawk Strike. A hawk appears and attacks the eyes of a creature within 60 feet. The target must make a Dexterity saving throw or take 2 (1d4) slashing damage and be blinded until the end of its next turn.   5TH-LEVEL (1/DAY): Wolf Pack. Spectral wolves appear around every enemy within 60 feet. They grant the beast lord’s allies advantage on all weapon attacks until the end of the beast lord’s next turn.   7TH-LEVEL (1/DAY): Bear Slam. A dire bear appears and attacks an enemy within 60 feet. The target must make a Strength saving throw or be knocked prone and restrained. On each of its following turns, the target takes 10 (2d6 + 3) slashing damage and can make a Strength (Athletics) check to escape. If it escapes, the bear disappears.

Actions

SIGNATURE ATTACK: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

 

Tracker

Medium humanoid (any), any
Armor Class: Medium (AC 15)
Hit Points: Health Levels equal to their level.
Speed: 30 ft

STR

16 +3

DEX

18 +4

CON

16 +3

INT

16 +3

WIS

18 +4

CHA

16 +3

Saving Throws: Strength, Dexterity
Skills: Investigation, Survival
Senses: Same as base race.
Languages: Common, Native

3RD-LEVEL (3/DAY): hunter’s mark   5TH-LEVEL (3/DAY): pass without trace   7TH-LEVEL (3/DAY, REACTION): Watch Out, Boss! When a creature the tracker can see enters a space adjacent to the tracker’s leader, the tracker may use its reaction to make a signature attack against that creature. On a hit, the attack also knocks the target prone.

Actions

SIGNATURE ATTACK: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

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