Ranger Retainers
Beast Lord
STR
16 +3
DEX
18 +4
CON
16 +3
INT
16 +3
WIS
18 +4
CHA
16 +3
3RD-LEVEL (3/DAY): Hawk Strike. A hawk appears and attacks the eyes of a creature within 60 feet. The target must make a Dexterity saving throw or take 2 (1d4) slashing damage and be blinded until the end of its next turn. 5TH-LEVEL (1/DAY): Wolf Pack. Spectral wolves appear around every enemy within 60 feet. They grant the beast lord’s allies advantage on all weapon attacks until the end of the beast lord’s next turn. 7TH-LEVEL (1/DAY): Bear Slam. A dire bear appears and attacks an enemy within 60 feet. The target must make a Strength saving throw or be knocked prone and restrained. On each of its following turns, the target takes 10 (2d6 + 3) slashing damage and can make a Strength (Athletics) check to escape. If it escapes, the bear disappears.
Actions
SIGNATURE ATTACK: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Tracker
STR
16 +3
DEX
18 +4
CON
16 +3
INT
16 +3
WIS
18 +4
CHA
16 +3
3RD-LEVEL (3/DAY): hunter’s mark 5TH-LEVEL (3/DAY): pass without trace 7TH-LEVEL (3/DAY, REACTION): Watch Out, Boss! When a creature the tracker can see enters a space adjacent to the tracker’s leader, the tracker may use its reaction to make a signature attack against that creature. On a hit, the attack also knocks the target prone.
Actions
SIGNATURE ATTACK: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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