Sorcerer Retainers
Thaumaturgist
STR
16 +3
DEX
16 +3
CON
16 +3
INT
16 +3
WIS
16 +3
CHA
18 +4
3RD-LEVEL (3/DAY): Fire Breath. The thaumaturgist breathes fire in a 15-foot cone in front of it. Each creature in the cone must make a Dexterity saving throw. On a failed save, it takes 9 (2d8) fire damage, or half as much damage on a successful one. 5TH-LEVEL (1/DAY): Dragon’s Roar. The thaumaturgist roars with draconic might. Each enemy within 60 feet must make a Charisma saving throw or become frightened until the end of its next turn. On each of its turns, a frightened creature must take the Dash action and move away from the thaumaturgist by the safest route unless there is nowhere to move. 7TH-LEVEL (3/DAY): Fire Wave. A wave of fire radiates in a 10-foot radius out from the thaumaturgist. Each creature caught in the wave must make a Charisma saving throw. On a failed save, it takes 16 (3d10) fire damage and is pushed back 10 feet. On a success, it takes half as much damage and is not pushed back.
Actions
SIGNATURE ATTACK: fire bolt
Chaos Mage
STR
16 +3
DEX
16 +3
CON
16 +3
INT
16 +3
WIS
16 +3
CHA
18 +4
3RD-LEVEL (3/DAY): Roll 1d4: 1 = blur, 2 = enhance ability, 3 = invisibility, 4 = mirror image. 5TH-LEVEL (1/DAY): Roll 1d4: 1 = fireball, 2 = lightning bolt, 3 = sleet storm, 4 = stinking cloud. 7TH-LEVEL (1/DAY): Roll 1d4: 1 = blight, 2 = ice storm, 3 = polymorph, 4 = fire wall.
Actions
SIGNATURE ATTACK: Roll 1d4: 1 = acid splash, 2 = fire bolt, 3 = poison spray, 4 = ray of frost.
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