|
Learned By |
Victory Points |
Casualties Inflicted |
Casualties Received |
Negates |
Is Negated By |
Other Effects |
Officers Up Front |
All |
0 |
+1 |
+0 |
Horrifying enemy army feature |
Assassins army feature |
Prevents Rally Encounters |
Lead From the Rear |
All |
0 |
+0 |
-1 |
We Hate This army feature |
Horrifying enemy army feature |
Prevents Shield Wall Encounters |
Screened Movement |
Regular |
15 |
+0 |
-2 from Infantry |
Enemy Scouts |
Air |
If Skirmish is successful, halves enemy formation bonus/doubles penalty |
Maximized Defilade |
Seasoned |
20 |
+0 |
-3 from Archers |
Flat or Open Terrain |
Air |
Enables Trenchment Encounter |
Formation Swap |
Veteran |
20 |
+2 |
-1 from Cavalry |
|
Intelligence |
Choose two formations at the Officer's Mess. You may opt to swap the 1st Formation's bonuses with the 2nd's. |
Feigned Retreat |
Elite |
25 |
+2 |
+1 |
Enemy Formation Bonus |
Enemy is Seasoned or Better |
Double damage against Green Troops |
Checkerboard Swap |
Super Elite |
30 |
+1 |
-2 |
Exhaustion |
Amorphous enemy army feature |
Allows a Short Rest between Encounters. |
At the
Officer's Mess, choose what tactics your armies intend to use.
Due to the requirement for spreading out the officers and NCOs of the battle to efficiently pull off the tactic, the number of tactics each army can use per battle is limited by experience. Green, Regular and Seasoned Troops can use one. Veterans and Elites can use two. Super-Elites can use three. Tactics only add the victory point bonus from the highest value of tactic used.
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