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Nazar, the Evil Eye

2nd level enchantment Casting Time: 1 action Range: 30 ft. Components: S Duration: Varies Your eyes morph to the colors of the Evil Eye, momentarily, and you curse your target, a creature of your choice within 30 ft. That creature will be affected from one effect of your choice: • The target must make a Strength saving throw or gain one level of exhaustion (If the target already has one, this will not have an effect) • The target must make a Dexterity saving throw or gain disadvantage on any one task that needs fine manipulation. • The target must make a Constitution saving throw or lose the use of hit dice during the next short rest. • The target must make an Intelligence saving throw or lose the ability to read for one hour. • The target must make a Wisdom saving throw or gain disadvantage on the next spell save it makes. •The target must make a Charisma saving throw or gain disadvantage on the next Per- suasion, Intimidation, Deception or Performance check. Spell Lists: Bard, Cleric, Sorcerer, Warlock, Wizard

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