Nazar, the Evil Eye
2nd level enchantment
Casting Time: 1 action
Range: 30 ft.
Components: S
Duration: Varies
Your eyes morph to the colors of the Evil Eye, momentarily, and you curse your target, a creature of your choice within 30 ft. That creature will be affected from one effect of your choice:
• The target must make a Strength saving throw or gain one level of exhaustion (If the target already has one, this will not have an effect)
• The target must make a Dexterity saving throw or gain disadvantage on any one task that needs fine manipulation.
• The target must make a Constitution saving throw or lose the use of hit dice during the next short rest.
• The target must make an Intelligence saving throw or lose the ability to read for one hour.
• The target must make a Wisdom saving throw or gain disadvantage on the next spell save it makes.
•The target must make a Charisma saving throw or gain disadvantage on the next Per- suasion, Intimidation, Deception or Performance check.
Spell Lists: Bard, Cleric, Sorcerer, Warlock, Wizard
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