The party will travel to Suisbium
Day One
Weather
Cold, steady rain
Travel Speed
Halved (weather)
Encounter
"Mist Menaces"
Environmental Complications
At the end of the day, each character must make a DC 12 Constitution saving throw or suffer 1 level of exhaustion.
Day Two
Weather
Chilly Drizzle
Travel Speed
Normal
Encounter
None
Environmental Complications
None
Day Three
Weather
Chilly and Mostly Cloudy
Travel Speed
Normal
Encounter
None
Environmental Complications
None
Day Four
Weather
Chilly and Partly Cloudy
Travel Speed
Normal
Encounter
Arive in Papibol at midday
Day Five
Weather
Clear and Chilly
Travel Speed
Normal
Encounter
"Roggenwolf" just as the party is working to cross the Hex River
Environmental Complications
The Hex River must be crossed and the bridge is only wide enough for a single-file passage.
Day Six
Weather
Clear and Chilly
Travel Speed
Normal
Encounter
Four Goblin Traders. They were robbed and all their goods are gone. They are willing to pay 100 gp for the return of their two wagons. Following the tracks leads to a small bandit camp "Bandits"
Environmental Complications
None
Day Seven
Weather
Clear and Chilly
Travel Speed
Normal
Encounter
"Ravagers" on fourth watch during the night. All of them have the flaming skull tattoo.
Environmental Complications
None
Day Eight
Weather
Chilly Drizzle
Travel Speed
Half
Encounter
Arrive in Dege at sundown
Day Nine
Weather
Clear and Chilly
Travel Speed
Normal
Encounter
None
Environmental Complications
During mid afternoon, a random character gets stuck in quicksand. Skill challenge three successes before two failures or the character begins suffocation rules. Affected character can't participate in the challenge. Initial DC 12.
Day Ten
Weather
Clear and Chilly
Travel Speed
Normal
Encounter
Xi, the Kitsune Messenger. This small fey was sent by Verana to warn Bermedicus about the cruelty clerics.
Environmental Complications
None
Arrival in Suisbium
The party arrives in Suisbium on the eleventh day out of Iccim.
Comments