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Thera

Thera are Humanoid Mammals with a strong Affinity with Elements. They look like humans with cat-like Whiskers, ears and tails. Witch is all ways linked too what there Elemental beast Form looks like. There Hair color even matches there beast form Fur color. They can look excreatly different from each other depending on the Elemental affinity they have. The Thera can not cast spells that are not of there elemental, this includes spells without element.   Thera must go back to there home planes in order to sleep. They can not sleep in the Mortal plane what so ever. as well as teh fact that Thera can only eat things made out of their element. It is hard for a Thera to stay on the mortal plane for long times. Thera in all sense of the word are planer outsdiers.    Unlike the Other planes, The elemnetal planes are not directly attached to any one god, just like the Mortal plane. Beacuse of this many Thera belive them selfs as higher beings then Mortals. Thera keep the going on's of there home plane private from Mortals. The little that they share to mortals is that the Elemental planes are run by multiple Kingdoms and Thera royalty.   

Ability Score Racial Traits:

  +2 Dex +2 Wis. -2 Int    

Racial traits

  Medium size.   30ft movement speed.
Low-light vision   Scent: 15 foot range.   Elemental Affinity: Chose a element, acid, cold, electricity, fire, or sonic. Add 2 to the DC of saving throws made to resist the effects of spells casted of there chosen element.   Neutral Blood: Thera do not have Black Nor Red, But a neutral blood, looking like a dull red-ish Gray. They can not Cast magic unless its The same Element as there Elemental Affinity.   Elemental Immunity: They are Immune to they Element they have a Affinity with.   Planer Den: Thera can travel to and from the Elemental plane they have a Affinity with. (the planes of elemental water, fire, earth, and air,) They can bring objects from and to there, as well as allies, tho that can be dangerous if they don't have Affinity with that element. To travel to There Planer Den they must 'Jump' into a object that is the same Element as there plane.   Endure Elements: No matter the Class, a Thera gains Endure Elements as a level 1 spell and can cast it only once per day unless they are a caster class.   Elemental Aura: each Thera has a small aura/effect that is linked to there Elemental Affinity. this can be like a cold elemental making a radis of 10 feet 5 degrees colder, or a electricity elemental thera being able to charge elelectronics with there touch. just talk to your Gm.  

Elemental Beast Form:

This Form 100% depends on there Elemental Affinity. There elemental Beast form matches there Elemental Affinity. A Thera Can change to there Beast form as a standard action. They can return to there humanoid form as a swift action. Theras can not speak or cast spells in this form.        

Acid/Earth Element Beast.

Acid/Earth Elemental look like a Slimy/Rocky/Sandy Sand cat. Thera in this Elemental Beast Form gain.   Size: Small   Speed: 30 feet. burrow speed of 15 feet.   Detect Poison: At will, Detect Poisonof a range of 30 feet.   Earth Mastery They gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, They takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers.   +1 natural armor   Attacks: bite (1d4 ), 2 claws (1d2)   At Level 4 they gain   Size: Medium   Attack: bite (1d6), 2 claws (1d3)   Ability Scores: Str +4, Dex –2, Con +2   Detect Element: At will Detection Of Precious Metals and Gems. in a range of 30 feet.        

Cold/Ice/Water Element Beast

Cold/Ice/Water Element Beast Looks like a Frozen/icy snow Leopard. Thera in this Elemental Beast Form gain.   Speed: 30 feet.   +1 natural armor   Numbing Cold: When an Cold Element Beast deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental’s stat block and is Constitution-based.   Icewalking: This ability works like the spider climb spell, but the surfaces the Element Beast climbs must be icy. The Element Beast can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.   scent: Range Of 30 feet.   Attacks: bite (1d4), 2 claws (1d2)   At Level 4 they gain     Size: Medium   Attack: bite (1d6), 2 claws (1d3)   Ability Scores: Str +4, Dex –2, Con +2   Freezing Steps: Once per day a Cold Elemental beast can walk on water, by freezing the water they step on, for a round per level.          

Electricity Element Beast

Electricity elemental beast looks like a Electricity cheetah. Thera in this Elemental Beast Form gain.   Size Medium   Speed 40 ft   AC +1 natural armor   Attacks: bite (1d6), 2 claws (1d4)   Metal Mastery: A Electricity elemental beast gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron golem).   At Level 4 they gain   Size Large   Speed 50 feet   AC +2 natural armor   Attack: bite (1d8), 2 claws (1d6)   Energic Aura: Allies next to a Electricity Element Beast, gain a additional attack of opportunity   Pounce: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).          

Fire Element Beast

Fire elemental beast looks like a fire tiger. Thera in this Elemental Beast Form gain.   Size Medium   Speed 30 ft   AC +1 natural armor   Attacks: bite (1d6), 2 claws (1d4)   Burn: A fire elemental beast deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.   At Level 4 they gain   Size Large   AC +2 natural armor   Attack: bite (1d8), 2 claws (1d6)   Heat Sight: A Fire elemental beast at will can see threw a 5 foot wall and see the heat signatures of creatures on the other side.   Pounce: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).        

Sonic/Air Element Beast

A sonic/Air elemental beast looks like a lion with wings, Thera in this Elemental Beast Form gain.   Size Medium   Languages: telepathy 30 ft   Speed 30 ft., fly 5 ft. (average   AC +2 natural armor   Attacks: bite (1d6), 2 claws (1d4)   Detect Thoughts: Once per day a A sonic elemental beast can cast Detect Thoughts.   At Level 4 they gain   Speed 5 ft., fly 30 ft. (Good)   Languages: telepathy 80     Size Large   AC +2 natural armor   Attack: bite (1d8), 2 claws (1d6)   Wind Blast: A sonic elemental beast attacks using the air surrounding it, transforming it into a forceful blast that deals 2d6+6 points of damage to all creatures within reach. The sonic elemental beast makes a single attack roll at its full attack bonus against each opponent within reach as a standard action.

Basic Information

Anatomy

Thera are a mix of biology and elemnetal magic. Thera are both outside of Mortal plane biography and yet a part of it. They bodies are all most a perfect mix of alive and non-living elements.
Lifespan
100 years
Average Height
4-6 feet
Related Organizations

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