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Abyssal-Hum

Abyssal-Hum are the Mirrored versions of Karahum, there the  most illusive of the underwater races, because of there... unnatural looks there not welcome in any settlements.  The best way to disdribe a Abyssal-Hum is, a Plesiosaurus like body, covered in fur like a seal, a tail more like a whale then anything else. its front flippers become big thick webbed hands, and on top of there long furry necks is a face much like land karahums, they even have cute little seal ears.  Abyssal-Hum get there name from the part of the ocean they live in, much deeper then any other sentient creature would go, they also make Humming like sounds to speak to each other... leading to those who not dare dive into the deepths of the sea, hearing a haunting hum that seems to linger in your ears... Legeions are said of Abyssal-hum, one that says the Abyssal-hum live so deep as only they  can understand what goes on in the depths with out going mad...     

Ability Score Racial Traits:

  +2 to STR +2 INT -2 CHA  

Racial traits:

  Can not breath air.  cannot cast magic.    immune to cold damage     Languages: Aquan and Abyssal   Magic Scent: 30 feet by sense of magic sent, being able to spell magic, magical beginnings or magical items   Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.   Thick Fat: +2 natural armor bonus.   Black blood: A Abyssal-Hum dose not fall unconscious +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical with a barbarian’s rage except that it dose not end till died or gone back to 0 hit points. they also become fatigued at the end of the rage.

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