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Silver Wraiths

A guild of necromancers who funded and lead the expeditions to rebuild and revifify the city of Moüd, pouring thousands of hours and gold into the endeavor and claiming the city for their own.  

Oragnizational Structure

  • The Phantom Council
Six powerful guildmembers who keep their identities hidden, they are responsible for running the guild as a whole and maintaining the city of Moud.
 
  • Deathstalkers
An elite order of Ranger/Paladins who specialize in hunting down and destroying undead and any who would misuse necromancy. They exist outside the normal power structure of the guild and act as a sort of beaureau of investigations and military police.
 
  • Gravepriests
Seen as the more mystical side of the guild, the Gravepriests are the order who oversee the ethical acquisition of bodies and compensation for materials rendered. They are known to perform rites and rituals for the deceased as well as create and enact any contracts or deeds to deceased beings.
   

The Three Rules of Undead

Created by Isak Ahzmov in the early days of the Guild, the three rules of undead were built into every necromantic spell since to assure the safety of everyone when dealing with this potentially dangerous power. They are as follows:
An undead may not injure a living being or, through inaction, allow a living being to come to harm.
An undead must obey orders given it by living beings except where such orders would conflict with the First Law.
An undead must protect its own existence as long as such protection does not conflict with the First or Second Law.

That which slumbers, now awoken serves.

Founding Date
7777AC
Type
Guild, Mages
Alternative Names
Necromancer's Guild
Location
Controlled Territories

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