Halfling
Tight-knit families and fellowships that stick with each other through thick and thin. A close connection with the land, whether they cultivate it for crops or roam the Dry Between with their herds of goats and sheep. Down to earth yet jovial, they welcome all well-wishers but reserve their trust with those in their closest circles, their fellowship. Halflings may appear to be meek in stature or simple-minded, but you'd be unlucky to get on one's bad side.
The halfling dielects are closely guarded by their speakers, and their written form is reserved for legal and religious writing.
Basic Information
Anatomy
Additional Information
Social Structure
The main unit of halfling society is the fellowship. These are always tight-knit and often small, and are founded on trust rather than blood (although they generally follow familial trends as well). Halflings may adopt people of any ancestry into their fellowships if they all come to trust them as much as they do each other. They generally associate themselves with only one fellowship, even if their bloodline passes through many.
When playing a halfling, consider their relationship to their birth fellowship. Why would they leave them to go adventuring? Is it to support them from afar, or were they exiled for some reason? Are they looking for a new family?
Facial characteristics
Civilization and Culture
Naming Traditions
A halfling's surname is the legal name of their fellowship, and precedes their given name in formal address (e.g. Scytheturn Arnulf). These surnames aren't necessarily passed down along bloodline and are unique to each fellowship. If a halfling adventurer is more attached to their party than any other social circle, they may express their bond by taking their group name as a surname.
Fellowship name examples: Moonbottle, Yellowfern, Hightrodder, Cloudbibber, Stonefoot, Redrun
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