Potion You regain 1d4 Hit Points when you drink this potion. if drank weekly +2 constitution saving throw. Resisting a madness-inducing effect usually requires a +2 Wisdom or Charisma saving throw. The Herbalist kit is not required to make this but it helps. you can make this during a short rest. When you create this potion, it will receive your proficiency bonus. Example a Tea brewed who's creator had a +2 bonus makes a 1d4+2 Tea, but a Tea made by a non-proficient character may successfully make the Tea, but it will never be any better than 1d4. Herbalist Kit: This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin Common
This item is a natural healer, The potion's gold liquid give off a apple fragrance when agitated. a cure-all, Healing, Drink or can be used on bandage, a compress. It can be taken as an herbal tea, two teaspoons of dried flower per cup of tea, which should be steeped for 10 to 15 minutes while covered to avoid evaporation of the volatile oils. Use a chamomile dried and tightly wrapped in a light cheese cloth. as a hot compress by dipping it into hot water and holding it against the piercing for anywhere up to 20 minutes. This can also be bandaged to the effected area, three times a day giving the 1d4 heal.
Cost: 4 Gold per Weight: 8oz
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