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Werebeasts

The multitude of origin myths of werebeasts assume lots of forms. From evil curses, godly creation, vows of guardianship, to mystical disease and high treason with acts of dire profanities, like eating babies and torturing mothers. The current scholarly consensus is that there are natural werebeasts, that can infect others with a “were-disease”. And also afflicted werebeasts, cursed with lycanthropy, which, while in effect, causes the “were-disease” as one of its effects.
The natural werebeasts aren’t evil, while the cursed ones are. At least originally. For cursed werebeasts can become naturalized, at this point the curse dissipates and its effects become permanent.
Werebeasts are relatively rare and most types prefer to live in isolation. The clear exception being the infamous policing werewolves of the Confederated Counties of Lisbrannia and, typically, wererats in secret societies.
The diversity of cultures, morals and habits are greater than the number of werebeasts’ races, given that individual werebeasts and also their communities have multiple and/or unknown origin(s). Depending of their animal linkage or of the cultural setting the werebeasts belong to, the challenge of looking like other races, maybe actually coming from them and being an apt shapechanger is a very strong influence in the shaping of how they relate between them as individuals, groups (when those exist and have built an identity) and between other peoples and their cultures. And that's seldom easy of simple.

Profile Highlights:
(Shapechanger)

Afflicted: if cursed;
Bestial outlook;
Brutish fierce;
Large: depending on beastly lineage and form;
Monstrous outlook;
Quadruped: depending on form;
Resilient;
Scattered: except for werewolves;
Shapechanger;
Wrathful.

Lifespan
Unchanged from original race, depending on the particulars of hers or his creation. Or between 60 to 130 years.

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