Major Gates Of Laruna
Gates of Laruna are used similar to a fast travel station, when supplied with enough magical power; you can travel all over the continent with relative ease. This makes travel far easier in the later stages, instead of figuring out transportation via air travel; or even more dangerous is by boat.
Purpose / Function
Mystical means of travel across Laruna exist by way of the ancient gates, allowing their users to instantly cross the entirety of the continent.
Alterations
SOLSTICE & MAPORT
The S/M gate is a well commercialized source of income for both Maport and Solstice. Transport rules and fees are the same on both sides of the gate and each entrance is vigilantly guarded to ensure the fees are paid. Travel parties may not exceed 8 person maximums, a precaution designed to prevent people from using the gates for ferrying of troops.
VALE PEAKS
Unguarded and suffering from persistent disuse, the Vale gate is still active, sitting at the end of a jagged cliff. No one has ever returned after entering it, and though several wizards have tried, no one has been able to determine if there is an active exit point or where it may be.
A small village of people have had their priest occasionally bringing criminals to the gate and pushed through as a form of punishment. They believe it is safer than exile, as these criminals never return to sully the village again.
SOUTHERN TYRIS ISLE & NORTH SUNDERED VALLEY
On the Southern Tyris Isle a group of primitive humanoid creatures have created a small village community north of the gate after fleeing the Ironscale mountains during the Garaith war in the Moor. These beastial creatures have no presence on the mainland of Laruna but are defensive of their new home. Passage through the gate will only prove dangerous if travelers linger on the isle, drawing angst from these settlers.
The gates entrance in the north of the Sundered Valley is unclaimed and infrequently used. The surrounding portion of the valley makes for poor settlement terrain, and the transfer to Southern Tyris Isle is largely unproductive for the clans of Darco’garaith, leaving this gate watched by scouts only to ensure the nearest clans are not surprised by large enemy forces who would use the gate as a deceptive invasion method.
Architecture
Varies upon location but it’s usuallt a large inscribed magical circle in the ground, on a sturdy surface like stone.
Type
Transportation hub