Era beginning/end
In current times, Laruna is a world of conflict. After a harsh period without magic, people initially rejoiced the arrival of Legacy. They believed Laruna was being saved as the mortal races could once again stand on their own two feet against the many dangers their world had to offer. They quickly began turning their stockpiled arms and military strength against their old rivals. Conflicts that had been forgotten during the age of the void immediately flared up. Old hatreds sprung back to life.
Unfortunately the world soon revealed that there would be unforeseen complications with Legacy. While kingdoms were busy scrambling for the aid of legacy bearers in their newly resumed wars over faith, borders, and ideology, a new threat revealed itself. The presence of Nexi and Kreesh has been felt everywhere. Entire towns have been destroyed by the mighty beasts, and armies have been ruined trying to suppress them. Furthermore, corrupted creatures can prove to be difficult problems for many towns to deal with. The presence of Nexi and Kreesh has been felt everywhere. Entire towns have been destroyed by the mighty beasts, and armies have been ruined trying to suppress them. Furthermore, corrupted creatures can prove to be difficult problems for many towns to deal with. This has given rise to Legacy bearers banding together into guilds of their own, devoted to dealing with problems they are uniquely qualified to handle, these guilds work to close Nexi, weed out troublesome corrupted creatures and stand against Kreesh. Kings’ ransoms have been paid to such guilds to stop particularly dangerous Kreesh, generating no small amount of animosity between normal mortals of some areas and the Legacy bearers they depend on to survive. Slowly Legacy bearers are becoming more commonplace. It has gotten to the point where it’s normal to hear of at least a few in every region of Laruna while several more silently exist concealing their birthright. It’s virtually unheard of to travel anywhere in the land without witnessing the ramifications of Legacy. Now Laruna is a world of conflicts, both new and old kingdoms vie for power and territory, guilds compete forg gold and glory. And everyone struggles against the never ending blight known as kreesh. These various receptions lead to significantly different life experiences between Legacy �earers. While some enjoy lives of privilege and honor, others are exiled or executed outright for the perceived threat the create. Regardless of the reaction, Legacy unanimously has a strong impact on a young person’s life, right from the moment they draw their first breath.