Deviltouched Demihumans
The origins of demihumans are a hotly contested subject among Imperial scholars. While these people hold full citizenship status within the Aldrestian Empire, and have since its inception, the exact nature of their being is in no historical records - all known records alluding to them as already being present. It is posited by some academics that devils are an 'intrusive' force, demihumans the 'native' force, and humans somewhere in between, but no evidence exists as to these claims.
Stranger still is the mystery of the two variants of demihuman: the Deviltouched (those of 'fight') and the Pure (those of 'flight'). The former are known for entering a blood-driven frenzy in the heat of battle, scarcely telling friend from foe; by contrast, the latter are known for backing down entirely from conflict, and their meek (yet cunning) disposition. Some fringe thinkers have put forth the hypothesis that 'prey' demihumans are predisposed to 'flight' while the 'predator' variants are more commonly 'fight', but there is no evidence whatsoever that the distribution is anything other than random - or perhaps passed down by blood.
Deviltouched demihumans are those among their number whose blood has been touched by devils. Whether through misfortune or an ancestor's enslavement by the Denizens Below, the usual calm demeanour of their kind has given way to savage rage. But what they gain in ferocious power and drive, they lose in clarity, often falling prey to strange compulsions and heinous visions of Hell. Some even turn on those they called friend and kin, succumbing to the taint of the devils entirely.
It is for this reason that humans typically fear the Deviltouched, for they are a reminder that the Denizens Below have not truly been overcome.
Attributes
Strength: 11
Agility: 10
Intellect: 9
Will: 11 Characteristics
Perception: Equals Intellect+1.
Defense: Equals Agility.
Health: Equals Strength.
Healing Rate: Equals a quarter of Health, rounded down.
Size: 1
Speed: 10
Power: 0
Damage: 0
Insanity: 1d3
Corruption: 0
Languages and Professions: You speak Aldrasti, the language of the Empire, and Sahaja, the language of the demihumans. Talents
Iron Vulnerability: Iron, the metal of devils, remembers you, and impairs you while you are in contact with it.
Shadowsight: You see into areas obscured by shadows as if those areas were lit.
Frenzy: In combat, roll a d6 at the end of each round if you are neither incapacitated nor subject to this trait. On a 6, you become frenzied for 1 minute. While frenzied, you are immune to the frightened affliction, your attacks deal 1d6 extra damage, and all creatures that attack you make their attack rolls with 1 boon. Expert Deviltouched Demihuman
Upon reaching level 4 as a Deviltouched Demihuman, you either learn one spell, or gain Infernal Benediction. You also gain 5 Health.
Infernal Benediction: At the end of your turn (after making frenzy rolls if applicable), you may enter an infernal frenzy. While in an infernal frenzy, you gain all the usual effects of a frenzy, and additionally heal a point of damage for every point of damage you deal with attacks. After an encounter in which you entered an infernal frenzy, immediately gain 2d6 Insanity (3d6 Insanity if you were not already in a frenzy upon entering it) - if this would make you go mad, immediately suffer Battle Madness instead of the usual effects of madness.
Strength: 11
Agility: 10
Intellect: 9
Will: 11 Characteristics
Perception: Equals Intellect+1.
Defense: Equals Agility.
Health: Equals Strength.
Healing Rate: Equals a quarter of Health, rounded down.
Size: 1
Speed: 10
Power: 0
Damage: 0
Insanity: 1d3
Corruption: 0
Languages and Professions: You speak Aldrasti, the language of the Empire, and Sahaja, the language of the demihumans. Talents
Iron Vulnerability: Iron, the metal of devils, remembers you, and impairs you while you are in contact with it.
Shadowsight: You see into areas obscured by shadows as if those areas were lit.
Frenzy: In combat, roll a d6 at the end of each round if you are neither incapacitated nor subject to this trait. On a 6, you become frenzied for 1 minute. While frenzied, you are immune to the frightened affliction, your attacks deal 1d6 extra damage, and all creatures that attack you make their attack rolls with 1 boon. Expert Deviltouched Demihuman
Upon reaching level 4 as a Deviltouched Demihuman, you either learn one spell, or gain Infernal Benediction. You also gain 5 Health.
Infernal Benediction: At the end of your turn (after making frenzy rolls if applicable), you may enter an infernal frenzy. While in an infernal frenzy, you gain all the usual effects of a frenzy, and additionally heal a point of damage for every point of damage you deal with attacks. After an encounter in which you entered an infernal frenzy, immediately gain 2d6 Insanity (3d6 Insanity if you were not already in a frenzy upon entering it) - if this would make you go mad, immediately suffer Battle Madness instead of the usual effects of madness.
Related Organizations
Comments