The vast World of Lavandria is composed of four main continents:
Each continent is diverse in national relations, economy, and history. Several gods from this realm are now silent. Fierce monsters roam the ancient lands. (Familiar Races are unconventional and unique in alignment.)
World Environments: Plenty of Lush Forests, deserts, deep lakes, and spacious mountains. Essentially, there is a variety of just about every terrain and biome that you can think off with many of these biomes appearing Post-Inundation.
Atmospheric Demeanor: The weather is rather chaotic in certain regions as it appears that biomes aggressively shift from region to region for some reason.
World Technology: Hex-tech equipment is uncommon and currently being studied, especially in cities/towns that are not as well off. Infusing magic with technology is a newer concept in Lavandria and advancing quickly.
Magic use in World: Holy magic was very common practice for paladins, bards, and clerics, though there is a broad range of deities lending power to the faithful. Additionally, magic can be learned, studied, and adapted, and as such, there are several well known Sorcerers, and Wizards across Lavandria teaching and training at several mage academies and military outposts across the world.
World Politics: Depends on the city at hand. For example, Xegira’s Capital city (Anathema) is essentially where all of the lawful citizens of the world congregate (regardless of race). While this city is lush in merchants, trading, and resources, not a lot of action happens here as it is heavily guarded.
World Tropes: All conventional tropes are broken in this world.
World Religions/Organizations: The Wanderers of Dreams, Congregation of the Elements, Church of the Pioneers, Cult of Ulydin, Temple of Ver’in, Healers of the Studied (Combat medics), Faith of Erakuni, Order of Xyfofis, Children of Prang, Creed of Answers, Protectors of Origin, Wanderers of Lavandri, Followers of Light, Order of Water, Church of Fire, Guardians of Rock, Water Dynasty, Servants of the Night, Labratism, TBD