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Sfairam

Guardian Dragon of Water (a.k.a. The Sapphire Dragon)

Divine Goals & Aspirations

To protect Lavera from large threats.
Year of Birth
12000 BP 12502 Years old
Children
Gender
Non (can transform into a Sulit or Dragonborn of any sex)
Eyes
Deep blue
Height
40 m (head to tailend)
Weight
200 tons (550'000 pounds)

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Sfairam, Guardian Dragon of Water

Gargantuan dragon, neutral good
Armor Class 22 (natural armor)
Hit Points 315 30d20+300
Speed 50ft Fly: 100ft Swim: 70ft

STR
23 +6
DEX
14 +2
CON
30 +10
INT
21 +5
WIS
23 +6
CHA
24 +7

Saving Throws Dex +11, Con +18, Wis +16, Cha +18
Skills Insight +15, Perception +25, Persuasion +18, Stealth +11
Damage Resistances Cold
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 31
Languages Common, Draconic
Challenge 30 (155,000 XP)

Spellcasting: The dragon is an 20th-level spellcaster. Its Spellcasting ability is Intelligence (spell save DC 22, +15 to hit with spell attacks). The dragon the following Spells prepared:   • Cantrips (at will): Light, Mage Hand
• 1st level (4 slots): Armor of Agathys, Detect Magic, Identify, Shield
• 2nd level (3 slots):
• 3rd level (3 slots): Counterspell, Dispel Magic, Remove Curse
• 4th level (3 slots): Blight
• 5th level (3 slots): Greater Restoration, Scrying
• 6th level (1 slot):
• 7th level (1 slot):
• 8th level (1 slot): Tsunami
• 9th level (1 slot):


Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.   texty: shapechange to sulits and dragonborn


Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 2d10+6 piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 2d6+6 slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 2d8+6 bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Ice Breath. The dragon exhales cold air in a 90-foot cone. Each creature in that area must make a DC 27 Constitution saving throw, taking 71 13d10 cold damage on a failed save, or half as much damage on a successful one.

Cold Breath. The dragon exhales cold gas in a 90-foot cone. Each creature in that area must succeed on a DC 27 Constitution saving throw or have disadvantage on Dexterity-based attack rolls, Dexterity checks, and Dexterity saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Water spear. The dragon exhales a piercing ray of water on a creature within 120 ft.. The target must succeed on a DC 27 Dexterity saving throw, taking 165 30d10 piercing damage on a failed save.


 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 14 2d6+6 bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Ancient Sapphire Dragon

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