Saer Justinian
Nearly two centuries ago, when the Midgard dwarves Brokkir and Dwalin ventured from the Bifrost into Jotunheim, Heimdall’s curiosity prompted his assignment of the valkyrie Brynhildr to investigate. Discovering evidence the brothers had crafted a godslayer weapon for the mountain giant Hargnar Left-Hand, Heimdall turned to Tyr for assistance due to the simultaneous absence from Asgard of both Odin and Thor. Tyr determined that mortal proxies would best serve their purpose and turned his gaze towards the prime material plane.
Now, the mortal realms are a place of tremendous violence and the peoples, cultures and gods they worship reflect it. Faerun, a land a great magic and even greater conflict, honors various deities of war and battle such as Tempus, Tyr, Helm, Torm, the Red Knight, and Valkur. An interloper deity in Faerun, Tyr’s portfolio for war is little known there, but when Tyr decided to task a group of powerful mortals with a quest to retrieve the godslayer weapon, he selected the Black Legion due to his worship as part of a warrior pantheon by the warlord Krondor T’Choyeh, the battlerager Stone, and the warpriest Phineas.
The Black Legion was a prominent mercenary company at the time, based out of Silverymoon. Led by a half-ogre warlord, it had risen to greatness over the years following numerous successes and so leapt at the chance to fulfill a quest by the gods. During the great, final battle in Jotunheim between the Black Legion, accompanied by Brynhildr, and Hargnar’s horde of giants and trolls, Stone sounded his iron horn of Valhalla to summon the einherjar and turned the tide of battle in their favor. It was after this battle, much to the surprise of all, that Ragnar Aesirhamar, a berserker of Gladsheim, did not return to the halls of Valhalla, but due to his valor and heroics, remained with the Black Legion and Brynhildr.
As the Black Legion returned to Faerun, Brynhildr and Ragnar journeyed together across Gladsheim on adventures of their own.
So it came to pass, that on Midwinter 1457 during the Retreat, two celestial beings in aspects of male and female, appeared before battle maiden Palomina Redsteel. Presenting her with an aasimar newborn, they charged her with raising the child to fulfill his destiny of becoming the right hand of divine judgement in the realms.
Now come of age, Saer Justinian has set out as a knight errant, committed to his divine mandate of punishing the wicked as the manifestation of righteous wrath. His prayers and meditations have drawn him to Baldur's Gate and it appears none too soon, as the streets fill with panic and murder.
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