Session 15: Ebondeath Awakens
General Summary
Wake up the next morning and head west to Claug’s lair, known as the Deeping Cave.
Galreth attunes to the staff: The world around you is as you know it, but twisted, shadowed—a dark reflection of the Prime Material. Familiar and unsettling in equal measure, the shadows of this world seem to drink in the light around them, and ash wafts on the air. It’s cold here, unnaturally so. The cold seeps past your cloak, into your flesh, and you feel the chill in your very bones. You cannot help but flinch at every sound, at each shadow that dislodges itself from your surroundings.
Scraab receives a sending from HP “*Scraabox, I received word this morning that Lord Neverember has requested an audience with those responsible for the events in the Paradise Valley. Were you responsible?”
Yes boss, we were involved.
Sending 2 from HP Devanish, “I found no rest last night. Bad feelings about your next venture. Once complete, seek safe passage from Leilon to Neverwinter. Much to discuss.”
The familiar path back west the Southkrypt eventually becomes unfamiliar and eerie. As you pass further west beyond the site where the battle with King Witchthorn took place the trees tower so large their canopies shadow the sun. Their trunks, wide as houses, some bear the unmistakable scars of large talons, the size of a man. Moss coats the forest floor, creeping over deadfalls sprawled like fallen giants. The air smells heavy of fertile soil and rot. Leaves and twigs crunch underfoot as you navigate tangled knots of roots. The trees stand silent vigil, watching, listening.
Through dense vines and foliage ahead, you can see a dancing flame surrounding a floating skull with several stalks emerging from it. Shadows move in the greenery nearby, indicating that the fiery being is not traveling alone.
As you follow the path of the flaming skull, you now see that it is leading a band of pale crawling humanoids towards the mountain. Scattered pine trees stand before a vine-covered cliff. A forty foot high cave opening, partly obscured by hanging greenery, is readily apparent in the cliff’s face. Several smaller openings to the cave can be spotted flanking the larger entrance. A dim green glow radiates from all of the entrances. Ten pikes set with skulls and rotting heads stand in a line before the cliff. A chill is sent down your spine as you can hear faint chanting echoing from the cave.
Before entering the fray, they see the following:
- Druids adorning black and green pain hiding among the mountain. One in particular with bushy stark white hair has her arms raised to the sky, conjuring a powerful storm.
- As the flaming skull and ghouls approach the mountain a multi-headed dire troll emerges from the water. It becomes clear that this is a synchronized attack
- From another cave entrance on the mountainside a loud cry pierces through the forest as two massive owlbears emerge ; several dryad figures following in tow
- The party joins in on the fight, aiding Gnawbone’s forces
Report Date
17 Dec 2022
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