Loxatl
Loxatl are a loathsome race of particularly vile and inhuman
xenos that can be found working as mercenaries alongside
pirates and renegades. Sightings of them have occurred as
far apart as the Maelstrom and the Jericho Reach, but they
have been most commonly reported operating in the Sabbat
worlds region, in service of Blood Pact armies.
Loxatl resemble slimy skinned reptiles, somewhat larger
than a man, that run close to the ground on four crooked
limbs ending in wickedly hooked claws. They have broad,
fanged heads, with yellow eyes (some varieties have been
encountered with red, pupilless eyes), and a flickering purple
tongue that constantly tastes the air. By nature they are an
aquatic race and out of the water their sight, hearing and
sense of smell are impaired. Instead they rely on their uncanny
sense of taste and touch to hunt on land.
Loxatl make excellent scouts and trackers, as they can taste
the presence of enemies from kilometres away and feel their
location through the vibration of their heartbeat or footsteps.
Extended dewclaws on their limbs enable them to run across
walls or ceilings and climb on any surface, an advantage they
fully exploit to strike by surprise from unexpected angles.
Their presence is often given away by a distinctive smell of
rancid milk and crushed mint, believed to be some kind of
chemical secretion exuded in combat. This may be related to
the preternatural swiftness and dexterity Loxatl exhibit or a
communal warning reflex of some kind.
All Loxatl encountered have used unique weapons known
as flechette blasters to Imperial troops. These are carried,
along with ammunition bandoliers, on mechanical armatures
strapped to their sinuous bodies. The flechette blaster is aimed
and fired by a mind impulse device wired into the Loxatl’s
brain, leaving all four limbs free for climbing at all times. The
blasters fire shotgun-like blasts of millions of monomolecular
shards that shred through armour and leave terrible wounds in
flesh. A common Loxatl tactic is for some members of a group
to pin down an enemy while the rest climb into positions to
catch the foe in a deadly crossfire.
Loxatl seem to operate in small groups of related kin
led by a single matriarch, possibly the only member of the
group capable of bearing young. The group communicates
with sub-sonic vibrations and, at close range, through
iridescent patterning that they are able to flash across their
skins. Loxatl are normally grey in colour but seem able to
consciously shift their body pattern and colour at will. That
they seldom do so indicates how little they rely on the visual
spectrum themselves for identifying prey. Las-weapons have
been reported to be less effective against Loxatl than solid
projectiles, their hides apparently giving them a rudimentary
form of photochromatic defence against lasers.
No indications have been found of higher organisation than
the kin-related brood of three to twenty individual Loxatl,
but multiple broods will work together en masse with a high
degree of cohesion. On occasions, a large of number Loxatl
broods have used their unique capabilities to cooperatively
infiltrate defences and stage surprise attacks, typically to open
the way for a full-scale assault by their employers.
The location of the Loxatl home world remains unknown,
as are any higher aspirations of the race beyond profit and
bloodshed. They seem to have no ships of their own and rely
on other xenos for transportation, specifically the Nicassar,
Stryxis and Kroot. All encounters between Loxatl and
representatives of the Imperium have been bitterly hostile. To
date, the Loxatl have shown no evidence of influence by the
Ruinous Powers but they willingly serve alongside the Chaos
Gods’ mortal followers and other enemies of Mankind.
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