The campaign unfolds in the rich tapestry of Golarion, within a wild and untamed expanse known as the Stolen Lands. This nearly uncharted territory lies in the northeastern reaches of the River Kingdoms, skirting the edges of the nation of Brevoy. It is a realm steeped in mystery, where the wilderness has reclaimed dominion and only the bravest dare to venture.
For countless decades, the Stolen Lands have been a wilderness, forsaken to the whims of nature and the prowling of deadly beasts. In its swamps, forests, and mountains, eerie things linger, and the remnants of an ancient, almost forgotten history lie buried beneath ruins and tangled weeds. This is a land without lords, having resisted innumerable attempts at conquest, yet it remains ripe with potential for those bold enough to stake their claim.
Scholars speculate that the region's stubborn resistance to settlement may be due to the thin veil separating the Material Plane from the First World, an enigmatic plane of existence that seems to bleed into the Stolen Lands, weaving its wild influence into the fabric of the wilderness.
The name "Stolen Lands" is a reflection of Brevoy's assertion that this territory rightfully belongs to them. The fertile plains of Rostland in Brevoy extend into these lands, creating a patchwork of contested claims and fractured loyalties. The boundary between the River Kingdoms and Brevoy is a flashpoint, with the heirs of Choral the Conqueror—Brevoy's legendary unifier—and ancient Rostlandic nobility both laying claim to lands as far south as Hooktongue Slough and the Kamelands. Brash families even assert their reach into the notorious bandit city of Pitax, far to the southeast of the wilderness.
Yet, in truth, the Stolen Lands belong to no one and are stolen from no one. Countless would-be rulers have attempted to tame these lands, only to leave behind abandoned ruins that stand as silent testaments to the wild's fierce resistance. These savage lands remain untamed, a refuge for monsters, criminals, and hidden dangers. They harbor secrets and threats that have menaced neighboring realms for as long as history remembers.
Player Name: Jocelyn
Character Name: Gwendolen "Gwendie" Litecaster
Titles: Magister of Libris, Countess of TBD
Loy Rezbin, Mayor of Tatzlford
The mayor of the village of Tatzlford wants to increase traffic and trade. He's drafted plans for a road between his village and Wyvernstone Bridge over the East Sellen River, but he doesn't have enough workers to start building the road.
Boost Kingdom Economy
Not Started
Jennavieve Kensen, youngest daughter of Baron Kensen
Although public opinion is that Jennavieve Kensen is a spoiled princess, no one denies that she's rich. Her latest obession is a story about a herd of wild horses led by a magnificant stallion named Windchaser that's said to live west of the swamp. She's promised a sizable reward if someone brings her one of Windchaser's herd to add to her stable.
Jennavieve will pay 8000gp for the horse.
Not Started
Borzaki, Priest of Erastil
A traveling cleric of Erastil named Borzaki makes a specialty of crafting items from giant insect parts. He promises to make a magic cloak for the first person who can bring him a shipment of giant dragonfly wings.
A magical cloak crafted from dragonfly wings
Not Started
Quanchy Veeliker
Although no one's seen the legendary lake monster named Hooktongue in ages, the lake's certainly rife with other monsters. Ambitious taxidermist Quanchy Veeliker wants to stuff one of the freshwater elasmosauruses taht live there.
Quanchy has promised a reward of 8000gp for the first delivery of a usable elasmosaurus body to his shop in town.
Not Started
Severed Hand
The bloody hand of Kalgons childhood friend was left upon his desk in his home. A warning and challenge from Ayles Megesen. After several weeks a second severed hand, a match to the first, was left nailed to his front door.
The recovery of Sophie
In Progress
Captured Arcane Library
The ancient lich Vordakai was defeated and his arcane library, presumably filled with ancient secrets of the lost Koloran empire, was captured. It will take extended study to unlock its secrets and master the information within.
Absolute Arcane Power!
Not Started
The Capital city of Libris and first settlement. Founded by the Rogue Talons, originally under charter by the Swordlords of Restov. Largest settlement in the Stolen Lands.
Tatzlford is a small and tranquil town in the Narlmarches, located at a ford on the Skunk River. The settlement was founded by the current mayor, Loy Rezbin and his wife, Latricia, who is also the town's priestess of Erastil.
Varnhold is a small settlement located southwest of Restov, near the northern Tors of Levenies in the Nomen Heights region of the Stolen Lands. It was originally founded by Maegar Varn under a charter from the Swordlords of Restov. It is notable for being inexplicably and suddenly vacated save for a single word scrawled on one of its buildings.
A small hamlet focused on supporting the local ranching operations in the Kamelands. Sits at the site of a natural ford across the Gurdin river.
Fort Drelev is located on the north-western banks of Lake Hooktongue in the Stolen Lands region of the River Kingdoms and was ruled by Baron Hannis Drelev, originally under a charter from the Swordlords of Restov.
The Talons First Battalion stands as the oldest and most esteemed unit in the kingdom's military. Comprised of heavy mounted elite troops, they are renowned for their discipline and combat prowess. Under the leadership of General Kalgon, these seasoned warriors are typically held in reserve, ready to defend the capital against any formidable threat.
Specializing in rapid response, the Talons Second Battalion is a light cavalry unit tasked with addressing conflicts and unrest throughout the kingdom. Commanded by the vigilant Kundal, this battalion is often the first to arrive at trouble spots, bringing swift and decisive action to maintain peace and order.
The Tatzlford Rangers are a distinguished infantry unit known for their expertise in forest warfare. Commanded by Arrius Breaker, these skilled combatants safeguard the vast western forests of the kingdom. Their knowledge of the terrain and mastery in stealth tactics make them an indispensable force in forested engagements.
As the newest addition to the kingdom's army, the Tatzlford Second Rangers mirror the specialization of their predecessors in forest combat. Formed recently in response to escalating threats, this unit lacks an official commander but is quickly becoming an essential part of the kingdom's defense strategy in woodland areas.
The Owlbears are a unique and spirited unit composed of followers loyal to Kalgon Di'Iomedae. Although they may lack advanced training and sophisticated equipment, their unwavering dedication and willingness to serve make them a crucial element in the kingdom's military. Their loyalty and readiness to support the kingdom in times of need are their greatest strengths.